Nuzlocke Challenge: Difference between revisions

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*'''Repel Encounter Manipulation:''' Having a repel active and a Pokémon in the first position at a specific level can be used to filter out unwanted encounters and in some cases guarentee specific encounters.
*'''Repel Encounter Manipulation:''' Having a repel active and a Pokémon in the first position at a specific level can be used to filter out unwanted encounters and in some cases guarentee specific encounters.
*'''Sacking:''' For difficult encounters it is wise to have at least one Pokémon you are willing to sacrifice in order to switch to a better one. Recommended Pokémon to be sacked are: ones who were needed for a section you've already finished, Pokémon whose type is already covered by the main team, or an encountered Pokémon who is not good enough to make it into the main team.
*'''Sacking:''' For difficult encounters it is wise to have at least one Pokémon you are willing to sacrifice in order to switch to a better one. Recommended Pokémon to be sacked are: ones who were needed for a section you've already finished, Pokémon whose type is already covered by the main team, or an encountered Pokémon who is not good enough to make it into the main team.
*'''Play around the Crit:''' Generation I has the Critical Hit damage multipler between 1.5x and 1.95x depending on level, higher levels doing more damage. Generation II to V Critical Hit damage is x2. Generation VI onward Critical Hit damage is 1.5x.
*'''Play around the Crit:''' Being aware if your Pokémon is in danger of being taken out by a Critical Hit is key to avoiding unnecessary deaths. Generation I has the Critical Hit damage multipler between 1.5x and 1.95x depending on level, higher levels doing more damage. Generation II to V Critical Hit damage is x2. Generation VI onward Critical Hit damage is 1.5x.
*'''Avoid Unnecessary Encountered:''' Trainers use better AI and have higher levels on average than Pokémon within the same route. Avoiding non-required trainer battles increases the chances your Pokémon will survive.
*'''Avoid Unnecessary Encountered:''' Trainers use better AI and have higher levels on average than Pokémon within the same route. Avoiding non-required trainer battles increases the chances your Pokémon will survive.
*'''Be Aware of Mandatory Battles:''' Don't trigger mandatory battles, such as rival fights, without first making sure your team is fully healed and properly leveled.
*'''Be Aware of Mandatory Battles:''' Don't trigger mandatory battles, such as rival fights, without first making sure your team is fully healed and properly leveled.
*'''Don't Underlevel:''' There is no reason to have underleveled Pokémon for encounters. Even with Gym Leader level restrictions make sure to have your team at the level restriction by the time you trigger the battle.
*'''Don't Underlevel:''' There is no reason to have underleveled Pokémon for encounters. Even with Gym Leader level restrictions make sure to have your team at the level restriction by the time you trigger the battle.
*'''Baiting:''' Trainer Pokémon will choose the move that is most effective against the enemy Pokémon. As such you can bait certain moves in order to get a free switch. A common example is having a Pokémon weak to Ground moves out and then switch to a Flying or Levitate Pokémon that is immune to Ground moves.
==Trivia==
==Trivia==
*So far in the original Nuzlocke Series, one starter of each type has been used: {{p|Treecko}} in Hoenn, {{p|Charmander}} in [[Kanto]], and {{p|Oshawott}} in the ongoing [[Unova]] challenge.
*So far in the original Nuzlocke Series, one starter of each type has been used: {{p|Treecko}} in Hoenn, {{p|Charmander}} in [[Kanto]], and {{p|Oshawott}} in the ongoing [[Unova]] challenge.
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