Game Freak: Difference between revisions

m
Line 78: Line 78:
</gallery>
</gallery>
===Yoshi===
===Yoshi===
On December 14th, 1991, GAME FREAK launched ''Yoshi'' for the Famicom, which would see a simultaneous release with a Game Boy port of the game with the same name, and very similar gameplay. Both versions received worldwide releases the following year. ''Yoshi'' is a puzzle game where the player must match {{wp|Yoshi}} egg shells in various columns in order to hatch them, which prevents the columns from becoming too tall. Should the columns of enemies rise above the top of the screen, the player will lose.  
On December 14th, 1991, GAME FREAK launched ''{{smw|Yoshi (game)|Yoshi}}'' for the Famicom, which would see a simultaneous release with a Game Boy port of the game with the same name, and very similar gameplay. Both versions received worldwide releases the following year. ''Yoshi'' is a puzzle game where the player must match {{smw|Yoshi}} egg shells in various columns in order to hatch them, which prevents the columns from becoming too tall. Should the columns of enemies rise above the top of the screen, the player will lose.  


''Yoshi'' was the first collaboration between GAME FREAK and [[Nintendo]] as a publisher, which would play a big part in helping to finance their development on [[Pokémon Red and Green Versions|Pokémon Red & Green]]. The project was offered by Nintendo<ref>https://web.archive.org/web/20201112022755/https://www.gameinformer.com/b/features/archive/2017/08/09/game-freaks-origins-and-non-pokemon-games.aspx</ref> and suggested by Tajiri's friend, [[Tsunekazu Ishihara]], then member of Ape Inc..<ref>https://web.archive.org/web/20151113010805/http://www.nintendo.co.jp/nom/0007/taidan1/page02.html</ref> Yoshi was developed in six months, and directed by Tajiri.<ref>https://web.archive.org/web/20151113010805/http://www.nintendo.co.jp/nom/0007/taidan1/page02.html</ref>
''Yoshi'' was the first collaboration between GAME FREAK and [[Nintendo]] as a publisher, which would play a big part in helping to finance their development on [[Pokémon Red and Green Versions|Pokémon Red & Green]]. The project was offered by Nintendo<ref>https://web.archive.org/web/20201112022755/https://www.gameinformer.com/b/features/archive/2017/08/09/game-freaks-origins-and-non-pokemon-games.aspx</ref> and suggested by Tajiri's friend, [[Tsunekazu Ishihara]], then member of Ape Inc..<ref>https://web.archive.org/web/20151113010805/http://www.nintendo.co.jp/nom/0007/taidan1/page02.html</ref> Yoshi was developed in six months, and directed by Tajiri.<ref>https://web.archive.org/web/20151113010805/http://www.nintendo.co.jp/nom/0007/taidan1/page02.html</ref>
Line 90: Line 90:
Yoshi GB (US).jpg|Yoshi's North American Game Boy Box-art drawn by {{wp|Yōichi Kotabe}}
Yoshi GB (US).jpg|Yoshi's North American Game Boy Box-art drawn by {{wp|Yōichi Kotabe}}
</gallery>
</gallery>
===Magical Tarurūto-kun===
===Magical Tarurūto-kun===
Magical Tarurūto-kun was a Japanese-only 2D-platformer developed by GAME FREAK for the {{wp|Mega Drive}}, released on April 24, 1992. It was {{wp|Magical Taruruto|based on the anime of the same name.}}
Magical Tarurūto-kun was a Japanese-only 2D-platformer developed by GAME FREAK for the {{wp|Mega Drive}}, released on April 24, 1992. It was {{wp|Magical Taruruto|based on the anime of the same name.}}