HP: Difference between revisions

1,432 bytes added ,  22 August 2022
Add a section on HP depletion speed so that more people can be informed about its existence and importance.
(Added Leech Life to moves, fixed rowspans)
(Add a section on HP depletion speed so that more people can be informed about its existence and importance.)
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====HP bar speed====
Up to at least Generation 5, the speed of the HP bar is dependent on a Pokemon's HP. Its relation to HP is different per generation, but the speed is noticeably different between Pokemon with high and low HP stats. The exact mechanics of HP bar speed are unfortunately not well researched, but there has been some done in [[List_of_glitches_(Generation_II)#HP_bar_animation|Generation 2]] by Crystal_ and in [//www.youtube.com/watch?v=Giqb514NgoE Generation 4] by gigalh128. Most of the reason why the HP bar feels slow in generation 4 is because it depletes 1 HP for every 2 frames at 60 FPS (except for the first HP lost, which only takes 1 frame) for Pokemon with more HP than the number of pixels in the HP bar. This leads to Pokemon like Blissey taking over 20 seconds to KO from full health at high levels.
Interestingly, depletion speed can be used to narrow down how much damage an opponent's Pokemon has taken without seeing its actual HP stats.
[[File:V-create_BW.png]] [[File:Destiny_Bond_V.png]]
The HP bar visibly decreases slower for Drifblim compared to Shuckle in Black/White.
Additionally, while the HP bar immediately drops to zero for the user of a self-KO move like [[explosion]] in generations 1-4, this is no longer the case in generation 5+.
[[File:Explosion_IV.png]] [[File:Explosion_V.png]]
Unlike Electrode, Gigalith's HP does not immediately drop to zero upon using explosion.


===Losing HP===
===Losing HP===
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