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<math> | <math> | ||
\begin{align} | \begin{align} | ||
HP &= \left\lfloor ({Level \over 100} + 1) \ | HP &= \left\lfloor ({Level \over 100} + 1) \times Base + Level \right\rfloor + ELB\\ | ||
OtherStat &= \left\lfloor \frac{(\frac{Level}{50}+1) \ | OtherStat &= \left\lfloor \frac{(\frac{Level}{50}+1) \times Base}{1.5} \times Nature \right\rfloor + ELB | ||
\\\\ | \\\\ | ||
ELB &= \frac{ \sqrt{Base} | ELB &= \frac{ \sqrt{Base} \times Multiplier + Level}{2.5} | ||
\end{align} | \end{align} | ||
</math> | </math> | ||
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* <math>Base</math> is the Pokémon species' base stat for that stat | * <math>Base</math> is the Pokémon species' base stat for that stat | ||
* <math>Level</math> is the Pokémon's level | * <math>Level</math> is the Pokémon's level | ||
* <math>Nature</math> is 0.9 if the Pokémon's has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise. | |||
* <math>ELB</math> is the effort level bonus, directly added to the Pokémon's stat. | * <math>ELB</math> is the effort level bonus, directly added to the Pokémon's stat. | ||
** <math>Multiplier</math> is the effort level multiplier, which is directly and discretely determined by a stat's effort level | ** <math>Multiplier</math> is the effort level multiplier, which is directly and discretely determined by a stat's effort level | ||
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|} | |} | ||
{{Project Games notice|mechanic}} | {{Project Games notice|mechanic}} | ||