Effort level: Difference between revisions

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(→‎Calculation: polishing up this section)
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<math>
<math>
\begin{align}
\begin{align}
HP &= \left\lfloor ({Level \over 100} + 1) \cdot Base + Level \right\rfloor + ELB\\
HP &= \left\lfloor ({Level \over 100} + 1) \times Base + Level \right\rfloor + ELB\\
OtherStat &= \left\lfloor \frac{(\frac{Level}{50}+1) \cdot Base}{1.5} \cdot Nature \right\rfloor + ELB
OtherStat &= \left\lfloor \frac{(\frac{Level}{50}+1) \times Base}{1.5} \times Nature \right\rfloor + ELB
\\\\
\\\\
ELB &= \frac{ \sqrt{Base} * Multiplier + Level}{2.5}
ELB &= \frac{ \sqrt{Base} \times Multiplier + Level}{2.5}
\end{align}
\end{align}
</math>
</math>
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* <math>Base</math> is the Pokémon species' base stat for that stat
* <math>Base</math> is the Pokémon species' base stat for that stat
* <math>Level</math> is the Pokémon's level
* <math>Level</math> is the Pokémon's level
* <math>Nature</math> is 0.9 if the Pokémon's has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise.
* <math>ELB</math> is the effort level bonus, directly added to the Pokémon's stat.
* <math>ELB</math> is the effort level bonus, directly added to the Pokémon's stat.
** <math>Multiplier</math> is the effort level multiplier, which is directly and discretely determined by a stat's effort level
** <math>Multiplier</math> is the effort level multiplier, which is directly and discretely determined by a stat's effort level
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{{stub|Game}}
{{Project Games notice|mechanic}}
{{Project Games notice|mechanic}}