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Incidentally, while testing on the Marill, it turns out that the messages also come with a special little animation in BDSP. I have no idea whether that was in DPPt, nor do I know whether it's actually worthy of putting in the article, but I thought it was a cute touch. [[User:Zanmorn|Zanmorn]] ([[User talk:Zanmorn|talk]]) 05:35, 16 December 2021 (UTC) | Incidentally, while testing on the Marill, it turns out that the messages also come with a special little animation in BDSP. I have no idea whether that was in DPPt, nor do I know whether it's actually worthy of putting in the article, but I thought it was a cute touch. [[User:Zanmorn|Zanmorn]] ([[User talk:Zanmorn|talk]]) 05:35, 16 December 2021 (UTC) | ||
:I just tested this myself on Emulator in Platinum because I noticed the same discrepancy. I found the two RAM values (<code>022C5A78</code> and <code>022C5A79</code>) corresponding to escape and catch stage and froze one of them on 0 one after the other to figure out which one was which. | |||
:After having multiple Pokémon not flee until turn 30 to 40, I determined that <code>022C5A78</code> is the catch stage and <code>022C5A79</code> is the escape stage. | |||
:Then I unfroze the values and started throwing bait and mud at various Pokémon. From that I determined that bait has a chance not to '''increase''' the '''escape stage''' and mud has a chance not to '''decrease''' the '''catch stage'''. | |||
:In short: The points explaining the text boxes are correct and the points explaining the percentage chance are incorrect. | |||
:I fixed the text accordingly. --[[User:Palimer6|Palimer6]] ([[User talk:Palimer6|talk]]) 19:57, 7 March 2022 (UTC) |
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