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m (→Pokémon GO) |
(→Generation I: found this out today. https://www.youtube.com/watch?v=8o0uVj4bARo) |
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Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount and replacing any existing non-volatile [[status condition]]. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP. | Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount and replacing any existing non-volatile [[status condition]]. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP. | ||
A glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. If a Pokémon that has been {{status|bad poison|badly poisoned}} by {{m|Toxic}} successfully uses Rest, it will be cured of poison, but Toxic's '''N''' parameter is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as '''N''' * x, and the '''N''' value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the '''N''' value will be reset to 1). | A glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status, though this can be alleviated by switching out. If a Pokémon that has been {{status|bad poison|badly poisoned}} by {{m|Toxic}} successfully uses Rest, it will be cured of poison, but Toxic's '''N''' parameter is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as '''N''' * x, and the '''N''' value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the '''N''' value will be reset to 1). | ||
In the [[Generation I]] [[core series]] only, Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511). | In the [[Generation I]] [[core series]] only, Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511). | ||
In [[Pokemon Stadium (English)|Pokemon Stadium]] onwards, Rest will reset stat reductions from major status conditions. | |||
===Generation II=== | ===Generation II=== |
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