Kanto Safari Zone: Difference between revisions

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→‎Generation III: update to minimum flee as per Src Code
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At the end of each turn a flee check will be completed. A random number from 0 to 99 is generated, and is compared to 5 times its "modified escape factor" if the random value is less, the Pokémon escapes.
At the end of each turn a flee check will be completed. A random number from 0 to 99 is generated, and is compared to 5 times its "modified escape factor" if the random value is less, the Pokémon escapes.
During a flee check turn the game will determine a Pokémon's "modified escape factor" 1275/100 of the escape rate (rounded down), which is doubled if the Pokémon is "angry" or quartered (rounded down) if the Pokémon is "eating". This value cannot be reduced below 2 which is equal to a 10% chance to flee. Due to this effect bait cannot make Magikarp less than 10% likely to flee per turn. Once baited all Pokémon in the Safari Zone have a 10% chance to flee.
During a flee check turn the game will determine a Pokémon's "modified escape factor" 1275/100 of the escape rate (rounded down), which is doubled if the Pokémon is "angry" or quartered (rounded down) if the Pokémon is "eating". This value cannot be reduced below 1 which is equal to a 5% chance to flee. Due to this effect bait cannot make Magikarp less than 5% likely to flee per turn.


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