Pokémon Gold and Silver Versions: Difference between revisions

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(→‎Kanto: Mention Snorlax.)
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More specialized [[Poké Ball]]s were introduced in these games. A {{ball|Lure}} is more effective if used against a Pokémon caught with a [[Fishing|fishing rod]], a Heavy Ball is used to catch large, heavy Pokémon like {{p|Snorlax}}, and a {{ball|Friend}} will make a Pokémon more comfortable and friendly to its Trainer much more quickly. To obtain these Balls, [[Apricorn]]s must be picked from special plants found throughout Johto, and [[Kurt]] in [[Azalea Town]] will fashion these into the different Balls based on their color. However, Kurt can only make one Ball at a time, and players must wait until the next day for Kurt to finish the Ball.
More specialized [[Poké Ball]]s were introduced in these games. A {{ball|Lure}} is more effective if used against a Pokémon caught with a [[Fishing|fishing rod]], a Heavy Ball is used to catch large, heavy Pokémon like {{p|Snorlax}}, and a {{ball|Friend}} will make a Pokémon more comfortable and friendly to its Trainer much more quickly. To obtain these Balls, [[Apricorn]]s must be picked from special plants found throughout Johto, and [[Kurt]] in [[Azalea Town]] will fashion these into the different Balls based on their color. However, Kurt can only make one Ball at a time, and players must wait until the next day for Kurt to finish the Ball.


==Advances in gameplay==
===Advances in gameplay===
Gold and Silver introduced a number of features to the Pokémon video game franchise, many of which set a new standard for every game in the series that followed.  
Gold and Silver introduced a number of features to the Pokémon video game franchise, many of which set a new standard for every game in the series that followed.  


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* [[Pokérus]] (a portmanteau of "Pokémon" and "virus") was introduced. Encountering a Pokémon with the virus is even rarer than encountering a Shiny Pokémon, with the odds estimated to be somewhere around a 1 in 21,845 chance. Pokérus doubles the special experience (a concept adapted to later installments as [[effort values]]) that the player's Pokémon gain each time the infected Pokémon participates in battle (provided the battle is won and the infected Pokémon does not faint).
* [[Pokérus]] (a portmanteau of "Pokémon" and "virus") was introduced. Encountering a Pokémon with the virus is even rarer than encountering a Shiny Pokémon, with the odds estimated to be somewhere around a 1 in 21,845 chance. Pokérus doubles the special experience (a concept adapted to later installments as [[effort values]]) that the player's Pokémon gain each time the infected Pokémon participates in battle (provided the battle is won and the infected Pokémon does not faint).


===Graphics===
====Graphics====
* The way the game handles color on the world map has been improved.
* The way the game handles color on the world map has been improved.
** Overworld sprites no longer change their palettes when moving between areas.
** Overworld sprites no longer change their palettes when moving between areas.
* The updated battle screen showed both how much [[experience]] points a Pokémon had until its next level and whether an encountered wild Pokémon's species has already been captured.  
* The updated battle screen showed both how much [[experience]] points a Pokémon had until its next level and whether an encountered wild Pokémon's species has already been captured.  


===Music===
====Music====
* In Kanto region, remixes of most of the overworld and battle music from the Generation I games are used. Some notable exceptions include Cinnabar Island's music and the music from various Team Rocket hideouts.
* In Kanto region, remixes of most of the overworld and battle music from the Generation I games are used. Some notable exceptions include Cinnabar Island's music and the music from various Team Rocket hideouts.


===Types===
====Types====
* Two new [[type]]s were introduced: {{t|Steel}} and {{t|Dark}}.
* Two new [[type]]s were introduced: {{t|Steel}} and {{t|Dark}}.
** These two types serve to balance the {{t|Psychic}} type, which previously was only weak to {{type|Bug}} moves. In addition, the Steel and Dark types also balanced the {{t|Fighting}} type, which was only [[super effective]] against {{t|Normal}}-, {{t|Ice}}-, and {{type|Rock}} Pokémon; Steel and Dark are both weak to Fighting-type moves. Steel-type Pokémon are known for their very high defense; they are highly resistant to many types and their moves are strong against Ice- and Rock-type Pokémon. Dark-type Pokémon are immune to Psychic-type moves and have moves with malicious-sounding names, such as {{m|Bite}} (previously {{type|Normal}}) and {{m|Thief}}, which are super-effective against Psychic-type Pokémon. Dark-type Pokémon are also strong against {{type|Ghost}} Pokémon, thus being the only type that has an attack advantage over Ghost-type Pokémon besides Ghost-type moves themselves. Dark-type Pokémon are also weak to Bug-type attacks.
** These two types serve to balance the {{t|Psychic}} type, which previously was only weak to {{type|Bug}} moves. In addition, the Steel and Dark types also balanced the {{t|Fighting}} type, which was only [[super effective]] against {{t|Normal}}-, {{t|Ice}}-, and {{type|Rock}} Pokémon; Steel and Dark are both weak to Fighting-type moves. Steel-type Pokémon are known for their very high defense; they are highly resistant to many types and their moves are strong against Ice- and Rock-type Pokémon. Dark-type Pokémon are immune to Psychic-type moves and have moves with malicious-sounding names, such as {{m|Bite}} (previously {{type|Normal}}) and {{m|Thief}}, which are super-effective against Psychic-type Pokémon. Dark-type Pokémon are also strong against {{type|Ghost}} Pokémon, thus being the only type that has an attack advantage over Ghost-type Pokémon besides Ghost-type moves themselves. Dark-type Pokémon are also weak to Bug-type attacks.
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** In Generation I Ghost-type moves had no effect on Psychic-type Pokémon; this was changed to super-effective as it was in the anime. {{type|Poison}} moves were previously super effective against Bug-type Pokémon, and Bug-type moves were super effective against Poison-type Pokémon; this was changed to Poison doing normal damage to Bug and Bug becoming not very effective against Poison, seriously limiting the effectiveness and usage of both types. Ice-type moves were also made not very effective against {{type|Fire}} Pokémon (previously doing normal damage). Four moves had their types changed: {{m|Gust}}, previously Normal-type, became a {{type|Flying}} move; {{m|Bite}}, previously Normal-type, became a {{type|Dark}} move; {{m|Karate Chop}}, previously Normal-type, became a {{type|Fighting}} move; {{m|Sand-Attack}}, previously Normal-type, became a {{type|Ground}} move. Two Pokémon, {{p|Magnemite}} and {{p|Magneton}}, changed from being {{t|Electric}} type to being {{t|Electric}}/{{t|Steel}}.
** In Generation I Ghost-type moves had no effect on Psychic-type Pokémon; this was changed to super-effective as it was in the anime. {{type|Poison}} moves were previously super effective against Bug-type Pokémon, and Bug-type moves were super effective against Poison-type Pokémon; this was changed to Poison doing normal damage to Bug and Bug becoming not very effective against Poison, seriously limiting the effectiveness and usage of both types. Ice-type moves were also made not very effective against {{type|Fire}} Pokémon (previously doing normal damage). Four moves had their types changed: {{m|Gust}}, previously Normal-type, became a {{type|Flying}} move; {{m|Bite}}, previously Normal-type, became a {{type|Dark}} move; {{m|Karate Chop}}, previously Normal-type, became a {{type|Fighting}} move; {{m|Sand-Attack}}, previously Normal-type, became a {{type|Ground}} move. Two Pokémon, {{p|Magnemite}} and {{p|Magneton}}, changed from being {{t|Electric}} type to being {{t|Electric}}/{{t|Steel}}.


==Regions==
===Regions===
===Johto===
====Johto====
{{main|Johto}}
{{main|Johto}}
Gold and Silver introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.
Gold and Silver introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.


===Kanto===
====Kanto====
{{main|Kanto}}
{{main|Kanto}}
Gold and Silver offer the player the chance to return to the Kanto region where the [[Generation I]] games are set. This is available once Johto's Gyms are conquered and the Elite Four is defeated.
Gold and Silver offer the player the chance to return to the Kanto region where the [[Generation I]] games are set. This is available once Johto's Gyms are conquered and the Elite Four is defeated.
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