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More specialized [[Poké Ball]]s were introduced in these games. A {{ball|Lure}} is more effective if used against a Pokémon caught with a [[Fishing|fishing rod]], a Heavy Ball is used to catch large, heavy Pokémon like {{p|Snorlax}}, and a {{ball|Friend}} will make a Pokémon more comfortable and friendly to its Trainer much more quickly. To obtain these Balls, [[Apricorn]]s must be picked from special plants found throughout Johto, and [[Kurt]] in [[Azalea Town]] will fashion these into the different Balls based on their color. However, Kurt can only make one Ball at a time, and players must wait until the next day for Kurt to finish the Ball. | More specialized [[Poké Ball]]s were introduced in these games. A {{ball|Lure}} is more effective if used against a Pokémon caught with a [[Fishing|fishing rod]], a Heavy Ball is used to catch large, heavy Pokémon like {{p|Snorlax}}, and a {{ball|Friend}} will make a Pokémon more comfortable and friendly to its Trainer much more quickly. To obtain these Balls, [[Apricorn]]s must be picked from special plants found throughout Johto, and [[Kurt]] in [[Azalea Town]] will fashion these into the different Balls based on their color. However, Kurt can only make one Ball at a time, and players must wait until the next day for Kurt to finish the Ball. | ||
==Advances in gameplay== | ===Advances in gameplay=== | ||
Gold and Silver introduced a number of features to the Pokémon video game franchise, many of which set a new standard for every game in the series that followed. | Gold and Silver introduced a number of features to the Pokémon video game franchise, many of which set a new standard for every game in the series that followed. | ||
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* [[Pokérus]] (a portmanteau of "Pokémon" and "virus") was introduced. Encountering a Pokémon with the virus is even rarer than encountering a Shiny Pokémon, with the odds estimated to be somewhere around a 1 in 21,845 chance. Pokérus doubles the special experience (a concept adapted to later installments as [[effort values]]) that the player's Pokémon gain each time the infected Pokémon participates in battle (provided the battle is won and the infected Pokémon does not faint). | * [[Pokérus]] (a portmanteau of "Pokémon" and "virus") was introduced. Encountering a Pokémon with the virus is even rarer than encountering a Shiny Pokémon, with the odds estimated to be somewhere around a 1 in 21,845 chance. Pokérus doubles the special experience (a concept adapted to later installments as [[effort values]]) that the player's Pokémon gain each time the infected Pokémon participates in battle (provided the battle is won and the infected Pokémon does not faint). | ||
===Graphics=== | ====Graphics==== | ||
* The way the game handles color on the world map has been improved. | * The way the game handles color on the world map has been improved. | ||
** Overworld sprites no longer change their palettes when moving between areas. | ** Overworld sprites no longer change their palettes when moving between areas. | ||
* The updated battle screen showed both how much [[experience]] points a Pokémon had until its next level and whether an encountered wild Pokémon's species has already been captured. | * The updated battle screen showed both how much [[experience]] points a Pokémon had until its next level and whether an encountered wild Pokémon's species has already been captured. | ||
===Music=== | ====Music==== | ||
* In Kanto region, remixes of most of the overworld and battle music from the Generation I games are used. Some notable exceptions include Cinnabar Island's music and the music from various Team Rocket hideouts. | * In Kanto region, remixes of most of the overworld and battle music from the Generation I games are used. Some notable exceptions include Cinnabar Island's music and the music from various Team Rocket hideouts. | ||
===Types=== | ====Types==== | ||
* Two new [[type]]s were introduced: {{t|Steel}} and {{t|Dark}}. | * Two new [[type]]s were introduced: {{t|Steel}} and {{t|Dark}}. | ||
** These two types serve to balance the {{t|Psychic}} type, which previously was only weak to {{type|Bug}} moves. In addition, the Steel and Dark types also balanced the {{t|Fighting}} type, which was only [[super effective]] against {{t|Normal}}-, {{t|Ice}}-, and {{type|Rock}} Pokémon; Steel and Dark are both weak to Fighting-type moves. Steel-type Pokémon are known for their very high defense; they are highly resistant to many types and their moves are strong against Ice- and Rock-type Pokémon. Dark-type Pokémon are immune to Psychic-type moves and have moves with malicious-sounding names, such as {{m|Bite}} (previously {{type|Normal}}) and {{m|Thief}}, which are super-effective against Psychic-type Pokémon. Dark-type Pokémon are also strong against {{type|Ghost}} Pokémon, thus being the only type that has an attack advantage over Ghost-type Pokémon besides Ghost-type moves themselves. Dark-type Pokémon are also weak to Bug-type attacks. | ** These two types serve to balance the {{t|Psychic}} type, which previously was only weak to {{type|Bug}} moves. In addition, the Steel and Dark types also balanced the {{t|Fighting}} type, which was only [[super effective]] against {{t|Normal}}-, {{t|Ice}}-, and {{type|Rock}} Pokémon; Steel and Dark are both weak to Fighting-type moves. Steel-type Pokémon are known for their very high defense; they are highly resistant to many types and their moves are strong against Ice- and Rock-type Pokémon. Dark-type Pokémon are immune to Psychic-type moves and have moves with malicious-sounding names, such as {{m|Bite}} (previously {{type|Normal}}) and {{m|Thief}}, which are super-effective against Psychic-type Pokémon. Dark-type Pokémon are also strong against {{type|Ghost}} Pokémon, thus being the only type that has an attack advantage over Ghost-type Pokémon besides Ghost-type moves themselves. Dark-type Pokémon are also weak to Bug-type attacks. | ||
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** In Generation I Ghost-type moves had no effect on Psychic-type Pokémon; this was changed to super-effective as it was in the anime. {{type|Poison}} moves were previously super effective against Bug-type Pokémon, and Bug-type moves were super effective against Poison-type Pokémon; this was changed to Poison doing normal damage to Bug and Bug becoming not very effective against Poison, seriously limiting the effectiveness and usage of both types. Ice-type moves were also made not very effective against {{type|Fire}} Pokémon (previously doing normal damage). Four moves had their types changed: {{m|Gust}}, previously Normal-type, became a {{type|Flying}} move; {{m|Bite}}, previously Normal-type, became a {{type|Dark}} move; {{m|Karate Chop}}, previously Normal-type, became a {{type|Fighting}} move; {{m|Sand-Attack}}, previously Normal-type, became a {{type|Ground}} move. Two Pokémon, {{p|Magnemite}} and {{p|Magneton}}, changed from being {{t|Electric}} type to being {{t|Electric}}/{{t|Steel}}. | ** In Generation I Ghost-type moves had no effect on Psychic-type Pokémon; this was changed to super-effective as it was in the anime. {{type|Poison}} moves were previously super effective against Bug-type Pokémon, and Bug-type moves were super effective against Poison-type Pokémon; this was changed to Poison doing normal damage to Bug and Bug becoming not very effective against Poison, seriously limiting the effectiveness and usage of both types. Ice-type moves were also made not very effective against {{type|Fire}} Pokémon (previously doing normal damage). Four moves had their types changed: {{m|Gust}}, previously Normal-type, became a {{type|Flying}} move; {{m|Bite}}, previously Normal-type, became a {{type|Dark}} move; {{m|Karate Chop}}, previously Normal-type, became a {{type|Fighting}} move; {{m|Sand-Attack}}, previously Normal-type, became a {{type|Ground}} move. Two Pokémon, {{p|Magnemite}} and {{p|Magneton}}, changed from being {{t|Electric}} type to being {{t|Electric}}/{{t|Steel}}. | ||
==Regions== | ===Regions=== | ||
===Johto=== | ====Johto==== | ||
{{main|Johto}} | {{main|Johto}} | ||
Gold and Silver introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north. | Gold and Silver introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north. | ||
===Kanto=== | ====Kanto==== | ||
{{main|Kanto}} | {{main|Kanto}} | ||
Gold and Silver offer the player the chance to return to the Kanto region where the [[Generation I]] games are set. This is available once Johto's Gyms are conquered and the Elite Four is defeated. | Gold and Silver offer the player the chance to return to the Kanto region where the [[Generation I]] games are set. This is available once Johto's Gyms are conquered and the Elite Four is defeated. |
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