Pokémon FireRed and LeafGreen Versions: Difference between revisions

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After traveling down Routes 5 and {{rtn|6|Kanto}}, using the {{OBP|Underground Path|Routes 5-6}} to bypass [[Saffron City]], the player finally arrives in {{ci|Vermilion}}. This city is home to another Pokémon Gym; however, the way to it is blocked by a small tree. The only thing to do is to show the ticket to the {{tc|Sailor}} guarding the harbor, allowing entry into the S.S. Anne. It is here, after assisting the captain with his seasickness, that the player will obtain the first of the seven [[HM|Hidden Machines]] available in the game, containing {{m|Cut}}. With this, and the {{Badge|Cascade}}, the tree blocking the way to Vermilion Gym can be easily cut through, and [[Lt. Surge]], a Gym Leader specializing in {{type|Electric}}s, can be challenged. From here, {{rt|11|Kanto}} beckons, as does [[Diglett's Cave]], through which is the only way to get back to {{rt|2|Kanto}}, and a second HM, containing {{m|Flash}} held by one of [[Professor Oak]]'s aides on {{rt|2|Kanto}}. The player takes a brief detour to Pewter City's museum's back entrance which was previously blocked due to a Cut-able tree, which can now easily be bypassed. The player obtains the [[Old Amber]] in the museum. Heading back to Diglett's Cave, and to Vermilion, the player must go to Cerulean and to the east, onto {{rt|9|Kanto}} and towards the [[Rock Tunnel]].
After traveling down Routes 5 and {{rtn|6|Kanto}}, using the {{OBP|Underground Path|Routes 5-6}} to bypass [[Saffron City]], the player finally arrives in {{ci|Vermilion}}. This city is home to another Pokémon Gym; however, the way to it is blocked by a small tree. The only thing to do is to show the ticket to the {{tc|Sailor}} guarding the harbor, allowing entry into the S.S. Anne. It is here, after assisting the captain with his seasickness, that the player will obtain the first of the seven [[HM|Hidden Machines]] available in the game, containing {{m|Cut}}. With this, and the {{Badge|Cascade}}, the tree blocking the way to Vermilion Gym can be easily cut through, and [[Lt. Surge]], a Gym Leader specializing in {{type|Electric}}s, can be challenged. From here, {{rt|11|Kanto}} beckons, as does [[Diglett's Cave]], through which is the only way to get back to {{rt|2|Kanto}}, and a second HM, containing {{m|Flash}} held by one of [[Professor Oak]]'s aides on {{rt|2|Kanto}}. The player takes a brief detour to Pewter City's museum's back entrance which was previously blocked due to a Cut-able tree, which can now easily be bypassed. The player obtains the [[Old Amber]] in the museum. Heading back to Diglett's Cave, and to Vermilion, the player must go to Cerulean and to the east, onto {{rt|9|Kanto}} and towards the [[Rock Tunnel]].


Rock Tunnel, a still undeveloped natural tunnel between the sections of {{rt|10|Kanto}}, is pitch black inside; for this reason, {{m|Flash}} is recommended, but not required, for navigation of it. Finally reaching [[Lavender Town]], the only town in Kanto without a Pokémon Gym besides Pallet, there is not much to do; the local [[Pokémon Tower]] is haunted. From here, {{rt|8|Kanto}} leads to Saffron City, but it again must be bypassed by way of another {{OBP|Underground Path|Routes 7-8}}, which has its other entrance on {{rt|7|Kanto}}, on the west side of Saffron. [[Celadon City]], the home of the fourth Gym which specializes in {{type|Grass}} Pokémon, is just a short walk further. Like the Vermilion Gym, the Celadon Gym also has a small tree blocking the way to its entrance, and an old man outside.
Rock Tunnel, a still undeveloped natural tunnel between the sections of {{rt|10|Kanto}}, is pitch black inside; for this reason, {{m|Flash}} is recommended, but not required, for navigation of it. Finally reaching [[Lavender Town]], the only town in Kanto without a Pokémon Gym besides Pallet, there is not much to do; the local [[Pokémon Tower]] is haunted. From here, {{rt|8|Kanto}} leads to Saffron City, but it again must be bypassed by way of another {{OBP|Underground Path|Routes 7-8}}, which has its other entrance on {{rt|7|Kanto}}, on the west side of Saffron. [[Celadon City]], the home of the fourth Gym which specializes in {{type|Grass}} Pokémon is just a short walk further. Like the Vermilion Gym, the Celadon Gym also has a small tree blocking the way to its entrance, and an old man outside.


The [[Rocket Game Corner]] in Celadon is not what it appears to be. In fact, the Game Corner itself is merely the above ground portion of a sprawling underground complex: the [[Rocket Hideout]]. The Team Rocket boss, Giovanni, appears for the first time here, and after his defeat, flees, leaving behind a Silph Scope. A Silph Scope is required to fully navigate the Pokémon Tower inside of Lavender Town that the player encountered earlier.
The [[Rocket Game Corner]] in Celadon is not what it appears to be. In fact, the Game Corner itself is merely the above-ground portion of a sprawling underground complex: the [[Rocket Hideout]]. The Team Rocket boss, Giovanni, appears for the first time here, and after his defeat, flees, leaving behind a Silph Scope. A Silph Scope is required to fully navigate the Pokémon Tower inside of Lavender Town that the player encountered earlier.


After this, the Pokémon Tower can be navigated, and the ghosts haunting it are revealed to be {{p|Gastly}} and {{p|Haunter}}. In front of the stairs to the final floor, blocking the way, is also a final spirit, that of a deceased {{p|Marowak}} that was killed by Team Rocket when they captured her child. Making it all the way to the top reveals [[Mr. Fuji]] held hostage by Team Rocket grunts, who will leave when they are defeated. Fuji gives away the [[Poké Flute]], and with that, the {{p|Snorlax}} blocking {{rt|11|Kanto}} and {{rt|16|Kanto}} can finally be moved away. Another HM, containing {{m|Fly}}, can be obtained easily by cutting away a tree blocking the northern section of Route 16.
After this, the Pokémon Tower can be navigated, and the ghosts haunting it are revealed to be {{p|Gastly}} and {{p|Haunter}}. In front of the stairs to the final floor, blocking the way, is also a final spirit, that of a deceased {{p|Marowak}} that was killed by Team Rocket when they captured her child. Making it all the way to the top reveals [[Mr. Fuji]] held hostage by Team Rocket grunts, who will leave when they are defeated. Fuji gives away the [[Poké Flute]], and with that, the {{p|Snorlax}} blocking {{rt|11|Kanto}} and {{rt|16|Kanto}} can finally be moved away. Another HM, containing {{m|Fly}}, can be obtained easily by cutting away a tree blocking the northern section of Route 16.
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The player then goes back to either [[Celadon City]] or [[Lavender Town]], encountering the other {{p|Snorlax}} on the way back. After stopping off at the [[Celadon Condominiums|Celadon Mansion]] and getting some {{DL|Drink|Tea}}, Saffron City can finally be entered. However, Team Rocket is guarding almost every door in the city, including that of the local Pokémon Gym! One of the open buildings, however, is the unofficial Fighting-type Pokémon Gym. After the player defeats the Fighting Dojo, he/she is entitled to either a {{p|Hitmonchan}} or a {{p|Hitmonlee}}. The city's centerpiece building, [[Silph Co.]]'s headquarters, has also been infiltrated by the organization, and at the top, waiting in the boardroom, is the Team Rocket Boss, [[Giovanni]], appearing for a second time, demanding that the president give him the [[Master Ball]] that the company had developed. After his defeat, he flees.
The player then goes back to either [[Celadon City]] or [[Lavender Town]], encountering the other {{p|Snorlax}} on the way back. After stopping off at the [[Celadon Condominiums|Celadon Mansion]] and getting some {{DL|Drink|Tea}}, Saffron City can finally be entered. However, Team Rocket is guarding almost every door in the city, including that of the local Pokémon Gym! One of the open buildings, however, is the unofficial Fighting-type Pokémon Gym. After the player defeats the Fighting Dojo, he/she is entitled to either a {{p|Hitmonchan}} or a {{p|Hitmonlee}}. The city's centerpiece building, [[Silph Co.]]'s headquarters, has also been infiltrated by the organization, and at the top, waiting in the boardroom, is the Team Rocket Boss, [[Giovanni]], appearing for a second time, demanding that the president give him the [[Master Ball]] that the company had developed. After his defeat, he flees.


After Team Rocket clears out of [[Saffron City]], all buildings previously blocked are now open, as well as the Gym. The Gym Leader, [[Sabrina]], specializes in {{type|Psychic}}s. The floor, as well, is covered in warp tiles that make it difficult to navigate. After Sabrina's defeat, the player makes his/her way back to Fuchsia City again, and heads out to obtain the rest of the Badges.
After Team Rocket clears out of [[Saffron City]], all buildings previously blocked are now open, as well as the Gym. The Gym Leader, [[Sabrina]], specializes in {{type|Psychic}}s. The floor, as well, is covered in warp tiles that make it difficult to navigate. After Sabrina's defeat, the player makes his/her way back to Fuchsia City again and heads out to obtain the rest of the Badges.


With six Badges in hand, and five HMs in the {{key|III|TM Case}}, finally the player can adventure onto the open sea of Routes {{rtn|19|Kanto}} and {{rtn|20|Kanto}}. A short way across them, of course, is a minor obstacle: the [[Seafoam Islands]]. After they have been navigated through, the player can continue on Route 20 to [[Cinnabar Island]], home of [[Blaine]]'s {{type|Fire}} Gym. There are also several more facilities on the island, including one that actually revives Pokémon [[Fossil]]s. After Blaine's defeat, [[Bill]] shows up again, because he needs help in a small region south of Kanto, the [[Sevii Islands]]. If the player accepts, the [[Seagallop|Seagallop Ferry]] will travel to {{OBP|One Island|town}}, where a friend of Bill's, [[Celio]], is attempting to connect the islands' PC system to that of Kanto. During this, there is also a crisis in {{OBP|Two Island|town}}, where the daughter of the owner of the [[Joyful Game Corner]] has gone missing, and in {{OBP|Three Island|town}} where a group of invading {{tc|Biker}}s are causing trouble. After defeating them and finding the lost girl, [[Lostelle]], who is in [[Berry Forest]], Bill and the player will return to Kanto, where the final Gym, that of Viridian City, lies.
With six Badges in hand, and five HMs in the {{key|III|TM Case}}, finally the player can adventure onto the open sea of Routes {{rtn|19|Kanto}} and {{rtn|20|Kanto}}. A short way across them, of course, is a minor obstacle: the [[Seafoam Islands]]. After they have been navigated through, the player can continue on Route 20 to [[Cinnabar Island]], home of [[Blaine]]'s {{type|Fire}} Gym. There are also several more facilities on the island, including one that actually revives Pokémon [[Fossil]]s. After Blaine's defeat, [[Bill]] shows up again, because he needs help in a small region south of Kanto, the [[Sevii Islands]]. If the player accepts, the [[Seagallop|Seagallop Ferry]] will travel to {{OBP|One Island|town}}, where a friend of Bill's, [[Celio]], is attempting to connect the islands' PC system to that of Kanto. During this, there is also a crisis in {{OBP|Two Island|town}}, where the daughter of the owner of the [[Joyful Game Corner]] has gone missing, and in {{OBP|Three Island|town}} where a group of invading {{tc|Biker}}s are causing trouble. After defeating them and finding the lost girl, [[Lostelle]], who is in [[Berry Forest]], Bill and the player will return to Kanto, where the final Gym, that of Viridian City, lies.
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==Blurb==
==Blurb==
Set off on a grand adventure to fulfil your dreams of becoming a [[Pokémon Master]]! Explore the [[Kanto]] region and discover wild Pokémon around every corner. Build your Pokémon collection and train and battle your way to success—earn your badges as you develop winning strategies to use against experienced [[Gym Leader]]s in every town. Explore every inch to uncover amazing secrets that will help you in your quest to be the very best trainer ever!
Set off on a grand adventure to fulfill your dreams of becoming a [[Pokémon Master]]! Explore the [[Kanto]] region and discover wild Pokémon around every corner. Build your Pokémon collection and train and battle your way to success—earn your badges as you develop winning strategies to use against experienced [[Gym Leader]]s in every town. Explore every inch to uncover amazing secrets that will help you in your quest to be the very best trainer ever!
*Trade, battle, and chat wirelessly! All new [[Wireless Adapter]] comes packed in every game, so trainers can trade, battle, and chat between their FireRed and LeafGreen versions with no cables!
*Trade, battle, and chat wirelessly! All new [[Wireless Adapter]] comes packed in every game, so trainers can trade, battle, and chat between their FireRed and LeafGreen versions with no cables!
*Catch loads of Pokémon in never-before-seen island areas!
*Catch loads of Pokémon in never-before-seen island areas!
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FireRed and LeafGreen received strong sales. Over 800,000 copies were sold in Japan over the first week of release. This number was lower than that of counterparts {{2v2|Ruby|Sapphire}}; this has been attributed to the fact that they are remakes.<ref>[http://au.gameboy.ign.com/articles/488/488976p1.html IGN: Pokemania] (retrieved December 21, 2009)</ref> Nintendo remarketed the games as "Player's Choice" two years after the initial release; this re-release did not include the [[Game Boy Advance Wireless Adapter|Wireless Adapter]] that came with the original release.
FireRed and LeafGreen received strong sales. Over 800,000 copies were sold in Japan over the first week of release. This number was lower than that of counterparts {{2v2|Ruby|Sapphire}}; this has been attributed to the fact that they are remakes.<ref>[http://au.gameboy.ign.com/articles/488/488976p1.html IGN: Pokemania] (retrieved December 21, 2009)</ref> Nintendo remarketed the games as "Player's Choice" two years after the initial release; this re-release did not include the [[Game Boy Advance Wireless Adapter|Wireless Adapter]] that came with the original release.


The games were praised by critics for maintaining the same storyline as the original versions, and also for incorporating new events. Criticism was received, however, for the lack of graphical improvement from Ruby and Sapphire.<ref>[http://au.gameboy.ign.com/articles/544/544549p1.html IGN: Pokemon FireRed Version Review] (retrieved December 21, 2009)</ref> Generally, the games scored highly. ''[[Nintendo Power]]'' magazine gave them 4.5/5, and labeled the games as "great".<ref>''Nintendo Power'' magazine. Issue 184; page 123. October 2004.</ref>
The games were praised by critics for maintaining the same storyline as the original versions, and also for incorporating new events. Criticism was received, however, for the lack of graphical improvement from Ruby and Sapphire.<ref>[http://au.gameboy.ign.com/articles/544/544549p1.html IGN: Pokemon FireRed Version Review] (retrieved December 21, 2009)</ref> Generally, the games scored highly. ''[[Nintendo Power]]'' magazine gave them 4.5/5 and labeled the games as "great".<ref>''Nintendo Power'' magazine. Issue 184; page 123. October 2004.</ref>


As of March 31, 2013, Pokémon FireRed and LeafGreen have sold 12 million copies worldwide.<ref>[http://www.businesswire.com/news/home/20131015006009/en/Pok%C3%A9mon-Pok%C3%A9mon-Sell-4-Million-Units-Worldwide  Pokémon X and Pokémon Y Sell More Than 4 Million Units Worldwide in First Two Days] (retrieved July 3, 2017)</ref>
As of March 31, 2013, Pokémon FireRed and LeafGreen have sold 12 million copies worldwide.<ref>[http://www.businesswire.com/news/home/20131015006009/en/Pok%C3%A9mon-Pok%C3%A9mon-Sell-4-Million-Units-Worldwide  Pokémon X and Pokémon Y Sell More Than 4 Million Units Worldwide in First Two Days] (retrieved July 3, 2017)</ref>
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* FireRed and LeafGreen are the last core series games to have no [[time]]-based features (since neither the console nor the cartridges have internal clocks), and the only ones to not have them since their introduction in [[Generation II]].
* FireRed and LeafGreen are the last core series games to have no [[time]]-based features (since neither the console nor the cartridges have internal clocks), and the only ones to not have them since their introduction in [[Generation II]].
* On the FireRed cover, {{p|Charizard}}'s wing shape differs from its official art.  
* On the FireRed cover, {{p|Charizard}}'s wing shape differs from its official art.  
* In the end credits, the [[game mascot]]s of the four [[Generation I]] games, {{p|Venusaur}}, {{p|Charizard}}, {{p|Blastoise}}, and {{p|Pikachu}}, appear with special 3-frame sprites, transforming from their in-game sprites to the pose they took on the Japanese boxart of their respective games. In the Japanese versions, they are inside a circle with the text ''THE POCKET MONSTER TRAINER'', which is colored to match the Pokémon's type. In international versions this is replaced by a Poké Ball symbol, also colored based on the Pokémon's type.
* In the end credits, the [[game mascot]]s of the four [[Generation I]] games, {{p|Venusaur}}, {{p|Charizard}}, {{p|Blastoise}}, and {{p|Pikachu}}, appear with special 3-frame sprites, transforming from their in-game sprites to the pose they took on the Japanese boxart of their respective games. In the Japanese versions, they are inside a circle with the text ''THE POCKET MONSTER TRAINER'', which is colored to match the Pokémon's type. In international versions, this is replaced by a Poké Ball symbol, also colored based on the Pokémon's type.


{| style="margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border:2px solid #{{leafgreen color dark}}; background:#{{firered color}}"
{| style="margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border:2px solid #{{leafgreen color dark}}; background:#{{firered color}}"
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