Pokémon Emerald Version: Difference between revisions

→‎Trivia: Replaced third version with upper version, the official term.
(Undoing revisions by Tikaheated — I can't tell if this is vandalism or what, but please cite a source or at least explain your edits if you're going to do something this opaque.)
(→‎Trivia: Replaced third version with upper version, the official term.)
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* The game uses a faulty implementation of the [[Pseudorandom number generation in Pokémon|pseudorandom number generator]] used in [[Generation III]] and {{gen|IV}} games, which allows literally identical [[personality value]]s for a Pokémon even after multiple resets. The game neglects to reseed the PRNG on startup (only doing so when the adventure is begun), which means that the personality values of an encountered Pokémon follow a predictable sequence once the seed is found and/or forced.
* The game uses a faulty implementation of the [[Pseudorandom number generation in Pokémon|pseudorandom number generator]] used in [[Generation III]] and {{gen|IV}} games, which allows literally identical [[personality value]]s for a Pokémon even after multiple resets. The game neglects to reseed the PRNG on startup (only doing so when the adventure is begun), which means that the personality values of an encountered Pokémon follow a predictable sequence once the seed is found and/or forced.
* Pokémon Emerald has many similarities with {{game|Platinum}}:
* Pokémon Emerald has many similarities with {{game|Platinum}}:
** Both are the third versions of their respective storylines.
** Both are the upper versions of their respective storylines.
** Both add a [[Battle Frontier]] in the place of the regional [[Battle Tower]].
** Both add a [[Battle Frontier]] in the place of the regional [[Battle Tower]].
** Both are represented by the final member of a [[Legendary trio]] which was not confirmed to be part of it beforehand.
** Both are represented by the final member of a [[Legendary trio]] which was not confirmed to be part of it beforehand.
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