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Nescientist (talk | contribs) (→In other languages: nominative (also, where does this term come from? it is not mentioned in the article!?)) |
(→Generation II: The source is the game itself) |
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The Pokémon that hatches from the {{DL|Pokémon Egg|Odd Egg}} in Crystal has a 14% chance of the result being Shiny in localized games, and a 50% chance in Japanese games.<ref>[http://upokecenter.dreamhosters.com/articles/pokemon-video-games/pokemon-crystal/pokemon-crystal-odd-egg/ Odd Egg - The Ultimate Pokémon Center]</ref><ref>[https://github.com/kanzure/pokecrystal/blob/master/data/odd_eggs.asm#L98 Odd Egg - pokecrystal disassembly]</ref> | The Pokémon that hatches from the {{DL|Pokémon Egg|Odd Egg}} in Crystal has a 14% chance of the result being Shiny in localized games, and a 50% chance in Japanese games.<ref>[http://upokecenter.dreamhosters.com/articles/pokemon-video-games/pokemon-crystal/pokemon-crystal-odd-egg/ Odd Egg - The Ultimate Pokémon Center]</ref><ref>[https://github.com/kanzure/pokecrystal/blob/master/data/odd_eggs.asm#L98 Odd Egg - pokecrystal disassembly]</ref> | ||
It is not possible to run away from the red Gyarados in [[Generation II]] games. If attempted, the "Can't escape!" message is shown, but the player's turn is not used up. | It is not possible to run away from the red Gyarados in [[Generation II]] games. If attempted, the "Can't escape!" message is shown, but the player's turn is not used up. | ||
In the [[Game Boy]] mode of {{game|Gold and Silver|s}}, the sprites of both regular and Shiny Pokémon use the same shades of grey. A Shiny Pokémon can still be identified by looking for the stars in its status screen or by the animation played when it is sent out to battle. | In the [[Game Boy]] mode of {{game|Gold and Silver|s}}, the sprites of both regular and Shiny Pokémon use the same shades of grey. A Shiny Pokémon can still be identified by looking for the stars in its status screen or by the animation played when it is sent out to battle. |
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