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Defense Curl also doubles the power of the user's {{m|Rollout}} and {{m|Ice Ball}} as long as the user remains in battle. This effect cannot be {{m|Baton Pass}}ed. | Defense Curl also doubles the power of the user's {{m|Rollout}} and {{m|Ice Ball}} as long as the user remains in battle. This effect cannot be {{m|Baton Pass}}ed. | ||
Defense Curl can also be used as part of a [[Contest combination|Pokémon Contest combination]], with {{m|Rollout}} and {{m|Tackle}} having their base appeal points doubled if they are used in the next turn. It can also be used as part of a combination | Defense Curl can also be used as part of a [[Contest combination|Pokémon Contest combination]], with {{m|Rollout}} and {{m|Tackle}} having their base appeal points doubled if they are used in the next turn. It can also be used as part of a Contest Spectacular combination, causing {{m|Ice Ball}} and {{m|Rollout}} to give the user an extra three appeal points if they are used in the next turn. | ||
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Defense Curl, the user's {{stat|accuracy}} raises one stage. | If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Defense Curl, the user's {{stat|accuracy}} raises one stage. |
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