Talk:Base stats: Difference between revisions

→‎Move: What's the sandbox policy again? Anyway, here's a draft of how I view the whole shebang....
(→‎Move: What's the sandbox policy again? Anyway, here's a draft of how I view the whole shebang....)
Line 134: Line 134:
::::Game Freak aren't just going to change the names again for no reason. This name is here to stay and I believe it's best to rip this plaster off quickly and get the pain over with than let it linger and cause even more confusion than it's causing right now.- [[User:Blazios|<span style="color:navy">Blazios</span>]] [[User Talk:Blazios|<span style="color:limegreen"><sub>talk</sub></span>]] 20:27, 6 November 2013 (UTC)
::::Game Freak aren't just going to change the names again for no reason. This name is here to stay and I believe it's best to rip this plaster off quickly and get the pain over with than let it linger and cause even more confusion than it's causing right now.- [[User:Blazios|<span style="color:navy">Blazios</span>]] [[User Talk:Blazios|<span style="color:limegreen"><sub>talk</sub></span>]] 20:27, 6 November 2013 (UTC)


:::To finalize my thoughts on this matter:  In some RPG's you have stat-enhancing items that provide an immediate, fixed, ''one-time'' boost to the stat in question -- e.g. an item that gives you a +1 stat boost always gives you a flat +1 stat boost, regardless of your character's existing stats or level, with no further benefits.  '''Pokemon is not one of those RPGs.'''  Because the effect of EV's is scaled by the Pokemon's level, if you give a Lv.40 Pokemon a single [[vitamin]] (i.e. 10 EV's), you will immediately see a +1 increase to the stat; what you do '''not''' see is that this isn't a one-time buff but a '''+0.025 increase per level''' -- you get a down payment of +1 (at Lv.40) and an additional +1.5 divided across the next 60 levels up (for a total of +2.5 at Lv.100).
:::So, obviously GF needed a term for this other than [[stats]], and they chose "base stats".  Not the best name perhaps (unlike happiness/[[friendship]] this ''does'' conflict with an established usage by fans and third parties), but its presence in-game is non-negotiable ("base [stat]" in particular has been in use since [[Generation I]]'s vitamins).  I kind of agree with Arcorann in that I view them as a "loose descriptor" rather than a precise term with a precise meaning (remember, this is game for everyone, including kids -- loose descriptors abound!), and I ultimately view the whole snafu like this:
::::{| style="border: 3px solid #ccc"
|-
| A Pokémon's '''base stats''' are a set of factors, not generally visible to the player, that influence how quickly a Pokemon's [[stats]] increase when it [[level]]s up.  The term encompasses a variety of meanings depending on where it is used:
'''Base stats of a species'''
Each species of Pokemon has natural affinities toward certain stats over others, making them inherently stronger or weaker than another species at the same level:  where a Lv.20 {{p|Pikachu}} may have a Special Attack stat of 25, a Lv.20 {{p|Raichu}} may have a Special Attack stat of 41, noticably stronger.  This is the largest contributor to a Pokemon's overall stats at any given level, and is fixed for each Pokemon species; an individual Pokemon, across its lifetime, can change this value only via [[evolution]] to another species or if it posesses an alternate [[forme]] (or [[Mega Evolution]]) with different capabilities.
While not directly shown to the player, in [[Super Training]] the player can approximate these values by looking at the dark green area of that Pokemon's Effort-O-Meter.
'''Individual variation within a species'''
Every individual Pokemon has a hidden value for each stat, which is responsible for the differences in stats even between Pokemon of the same species and level as each other.  These values can be inherited from one Pokemon to another via [[Pokemon breeding]], but are otherwise assigned at random, and remain fixed for the lifetime of the individual.  These are not directly exposed to the player, but certain NPC's may provide clues about a Pokemon's '''intriguing potential''', referring to these values.
'''Base stats and Super Training'''
Popularly called '''effort values''' by fans, this is another hidden value for each stat, and is directly responsible for trained Pokemon posessing higher stats than [[wild Pokemon]] of the same species and level.  Because these are the only factors that can be directly modified by the player, they are frequently referred to as the individual's '''base stats''', especially in the context of [[Super Training]] which exposes these values for the first time in the series, as a yellow highlight on a Pokemon's Effort-O-Meter.
'''Nature'''
Each Pokemon has a specific [[Nature]] that provides a 10% boost to one stat and a 10% reduction to another; since Pokemon HeartGold and SoulSilver these stats are highlighted on the Pokemon's summary screen as red and blue, respectively.
|}
:::Thoughts on this?  It's just a quick mockup, but also sort of a compromise proposal between both sides.  --''[[User:Stratelier|Stratelier]]'' 00:35, 13 November 2013 (UTC)


===Target title for this page===
===Target title for this page===
597

edits