Talk:Mirage Island (Generation III): Difference between revisions

Added comment regarding analysis of "Maximum Play Time" issue.
(Added comment regarding analysis of "Maximum Play Time" issue.)
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Does this mean that once a play time of 999:59 is reached, ''new'' Mirage Island numbers will not be generated (as in, you'll be stuck with whatever was the last Mirage Island number that was generated for your game prior to 999:59) or that no new Mirage Island numbers ''at all'' (as in, you'll never be able to visit Mirage Island once the play time limit is reached/there's no point in visiting the Pacifidlog Man after 999:59 is reached). Also, does reaching 999:59 affect Mirage Island if you erase that file and start a new game? And now I'm wondering about what happens if you hit 999:59, your internal battery dries out some time afterwards, and then you start a new game file.
Does this mean that once a play time of 999:59 is reached, ''new'' Mirage Island numbers will not be generated (as in, you'll be stuck with whatever was the last Mirage Island number that was generated for your game prior to 999:59) or that no new Mirage Island numbers ''at all'' (as in, you'll never be able to visit Mirage Island once the play time limit is reached/there's no point in visiting the Pacifidlog Man after 999:59 is reached). Also, does reaching 999:59 affect Mirage Island if you erase that file and start a new game? And now I'm wondering about what happens if you hit 999:59, your internal battery dries out some time afterwards, and then you start a new game file.


I'm approaching a play time of 999:59 in my own [[Emerald]] cartridge (currently at around 993 hours if I recall correctly), so I'm a bit puzzled/worried (thankfully, the internal battery is still functional as of now). Thanks in advance for clarifying. [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 16:43, 18 March 2013 (UTC)
I'm approaching a play time of 999:59 in my own ''[[Emerald]]'' cartridge (currently at around 993 hours if I recall correctly), so I'm a bit puzzled/worried (thankfully, the internal battery is still functional as of now). Thanks in advance for clarifying. [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 16:43, 18 March 2013 (UTC)
:I can confirm that once the play time reaches 999:59 total time, future Mirage Island numbers will always be 0 ''if your RTC battery is still working''. The number is generated once you press A or Start on the Title Screen (the one with Kyogre/Groudon/Rayquaza on the background that says "Press Start"). According to my research, if you had a Mirage Island number previously, and you haven't booted up your game and the battery dies, the game will be stuck forever in whatever the previously generated number was (or until you replace the battery). I will make a post in my Tumblr about this matter and my findings, but I don't know if it's the best place to make a citation, since some people may find it ''somewhat'' NSFW. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 19:41, 6 June 2013 (UTC)
:I can confirm that once the play time reaches 999:59 total time, future Mirage Island numbers will always be 0 ''if your RTC battery is still working''. The number is generated once you press A or Start on the Title Screen (the one with Kyogre/Groudon/Rayquaza on the background that says "Press Start"). According to my research, if you had a Mirage Island number previously, and you haven't booted up your game and the battery dies, the game will be stuck forever in whatever the previously generated number was (or until you replace the battery). I will make a post in my Tumblr about this matter and my findings, but I don't know if it's the best place to make a citation, since some people may find it ''somewhat'' NSFW. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 19:41, 6 June 2013 (UTC)
::Okay, you can now check a somewhat detailed analisys on the matter [http://hfc2x.tumblr.com/post/52327921622/some-explanation-on-mirage-island-pokemon here]. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 21:40, 6 June 2013 (UTC)
::Okay, you can now check a somewhat detailed analisys on the matter [http://hfc2x.tumblr.com/post/52327921622/some-explanation-on-mirage-island-pokemon here]. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 21:40, 6 June 2013 (UTC)
:::Thank you so much for your detailed analysis! So, to clarify, for the purposes of this analysis:
* The ''Ruby'' cartridge (owned by Hfc2x's brother) has a broken real-time clock (RTC) battery but hasn't reached 999:59 play time yet (having a play time of '''639:47''').
* The ''Emerald'' cartridge (owned by Hfc2x's brother) has a ''functional'' RTC battery and ''has'' reached a play time of '''999:59'''.
* The '''2nd''' ''Emerald'' cartridge (I'm guessing owned by Hfc2x himself; I see 3 different playtimes mentioned in the analysis but only the 2 aforementioned cartridges are pictured - excluding the ''FireRed'' cartridge) has a functional RTC battery with a play time of 102:34)
...meaning that:
* A cartridge (''{{game2|Ruby|Sapphire|Emerald}}'') with a drained RTC battery without 999:59 playtime will be stuck on whatever was the last Mirage Number that was stored in the offset location.
* A cartridge (''Emerald'') with a working RTC battery with 999:59 playtime will be stuck with '''0''' as the last Mirage Island number stored in the offset location.
* A cartridge (''{{game2|Ruby|Sapphire|Emerald}}'') with a working RTC battery without 999:59 playtime will continue generating new Mirage Island numbers daily (the normal function).
Correct?
'''Questions''':
* What happens in ''Ruby/Sapphire'' if the RTC battery works but 999:59 playtime has been achieved (this is at a point in time ''before'' the battery dies)? (I'm assuming ''Emerald'' in particular resets to zero (0), if those conditions are met, partially because of its [[PRNG]] issues?)
* If 999:59 playtime is attained '''after''' the RTC battery dies, does that affect the stored Mirage Number in any way (in ''Ruby/Sapphire'' and ''Emerald'')?
* If the battery dies ''while'' the player is playing but ''prior'' to midnight, does that affect anything (in ''Ruby/Sapphire'' and ''Emerald'')? (I fear that this might be very difficult to test...)
Sorry if these questions are getting a bit technical; it's just that this issue seems much more fascinating now! I'm not sure if I'm confusing myself further, though.. @_@ [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 04:00, 5 February 2014 (UTC)
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