Action Replay: Difference between revisions

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Several examples of Action Replay codes include walk through Walls, [[event]] codes, and [[Shiny Pokémon]] codes.
Several examples of Action Replay codes include walk through Walls, [[event]] codes, and [[Shiny Pokémon]] codes.


==Duo problem and Wi-fi problem==
==Duo problem==
In 2005, Datel released a new device for use with both the [[Nintendo]] [[Game Boy Advance]] and [[Nintendo DS]] called the {{wp|Action Replay Duo}} (also known as the Action Replay Max). This new device enabled users to modify GBA games like the ordinary Action Replay for GBA; however, it also had the ability to save DS games onto a computer using a USB cable. Using this method, users could backup and restore saved game files. However, the device does not recognize any Pokémon save data located in its slot, and has caused much outrage among fans for this reason. Despite numerous updates to the device, there has been no explanation given as to why the device ignores Pokémon games.
In 2005, Datel released a new device for use with both the [[Nintendo]] [[Game Boy Advance]] and [[Nintendo DS]] called the {{wp|Action Replay Duo}} (also known as the Action Replay Max). This new device enabled users to modify GBA games like the ordinary Action Replay for GBA; however, it also had the ability to save DS games onto a computer using a USB cable. Using this method, users could backup and restore saved game files. However, the device does not recognize any Pokémon save data located in its slot, and has caused much outrage among fans for this reason. Despite numerous updates to the device, there has been no explanation given as to why the device ignores Pokémon games.


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