Weather: Difference between revisions

161 bytes removed ,  2 September 2012
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Undo revision 1756115 by Aquaflare2 (talk): Umm, nope. Look again. >.> Also, format's wrong. Also... preview button.
m (Undo revision 1756115 by Aquaflare2 (talk): Umm, nope. Look again. >.> Also, format's wrong. Also... preview button.)
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A new Ability is introduced that acts as a counterpart to some of the Abilities introduced in Generation III. {{a|Snow Warning}} causes a hailstorm for the duration of the battle, in the same way as {{a|Drought}}, {{a|Drizzle}} and {{a|Sand Stream}}. Four [[held item]]s were also introduced, which each correspond to a certain weather condition and will increase the duration of the weather condition, if caused by a move used by the holder, by three turns.
A new Ability is introduced that acts as a counterpart to some of the Abilities introduced in Generation III. {{a|Snow Warning}} causes a hailstorm for the duration of the battle, in the same way as {{a|Drought}}, {{a|Drizzle}} and {{a|Sand Stream}}. Four [[held item]]s were also introduced, which each correspond to a certain weather condition and will increase the duration of the weather condition, if caused by a move used by the holder, by three turns.
[http://http://bulbapedia.bulbagarden.net/wiki/Rain_Dance_(move) Rain Dance], which caused heavy rain for five rounds, now increases Thunder's accuracy to 100%


More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m|Gravity}} makes all Pokémon fall to the ground, enabling all Pokémon to be susceptible to things such as {{type|Ground}} moves, {{m|Spikes}}, {{a|Arena Trap}}, and others; decreases the {{stat|Evasion}} of all Pokémon by two stages; as well as disabling moves like {{m|Fly}} and {{m|Hi Jump Kick}}. {{m|Trick Room}} makes slower Pokémon attack first, and {{m|Tailwind}} doubles the {{stat|Speed}} of the user's team for three turns.
More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m|Gravity}} makes all Pokémon fall to the ground, enabling all Pokémon to be susceptible to things such as {{type|Ground}} moves, {{m|Spikes}}, {{a|Arena Trap}}, and others; decreases the {{stat|Evasion}} of all Pokémon by two stages; as well as disabling moves like {{m|Fly}} and {{m|Hi Jump Kick}}. {{m|Trick Room}} makes slower Pokémon attack first, and {{m|Tailwind}} doubles the {{stat|Speed}} of the user's team for three turns.
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