Talk:Poké Ball/Archive 1: Difference between revisions

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::The timer ball catch rates are correct according to the website, "int(number of turns passed in battle + 10) / 10, maximum 4", using this you get the same catch rates described in this article when you mess about with number of turns in battle. Bear in mind "int" takes off the stuff after the decimal point from the number. So for example after 27 turns the calculation is int(27+10)/10 = 3.7 - take the point .7 and you're left with 3 - Just as the article says, you can try with other amounts of turns and it doesn't contradict what the article says.  
::The timer ball catch rates are correct according to the website, "int(number of turns passed in battle + 10) / 10, maximum 4", using this you get the same catch rates described in this article when you mess about with number of turns in battle. Bear in mind "int" takes off the stuff after the decimal point from the number. So for example after 27 turns the calculation is int(27+10)/10 = 3.7 - take the point .7 and you're left with 3 - Just as the article says, you can try with other amounts of turns and it doesn't contradict what the article says.  
The nest ball is a bit of a problem though, "int(40 - Pokémon's level) / 10", the article says for pokemon under 19 it's x3 - but (40-19)/10 = 2.1 - int(2.1) is 2... The article also says that between and 20 29 it's x2, but int((40-25)/10) =1 This would imply that when the level is 10 and under it's x3, between 11 and 20 x2, and 21 and over x1
::The nest ball is a bit of a problem though, "int(40 - Pokémon's level) / 10", the article says for pokemon under 19 it's x3 - but (40-19)/10 = 2.1 - int(2.1) is 2... The article also says that between and 20 29 it's x2, but int((40-25)/10) =1 This would imply that when the level is 10 and under it's x3, between 11 and 20 x2, and 21 and over x1 [[User:Jmvb|Jmvb]] 01:17, 10 April 2010 (UTC)
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