Talk:Pokémon HeartGold and SoulSilver Versions/Archive 2: Difference between revisions

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::I agree too. How is this not normal gameplay, btw? The game is still rendered like this, even if it isn't zoomed in/diff angle. [[User:Zesty Cactus|<span style="color:#006400;">'''Zesty'''</span><span style="color:#3CB371;">'''Cactus'''</span>]] 22:55, 9 September 2009 (UTC)
::I agree too. How is this not normal gameplay, btw? The game is still rendered like this, even if it isn't zoomed in/diff angle. [[User:Zesty Cactus|<span style="color:#006400;">'''Zesty'''</span><span style="color:#3CB371;">'''Cactus'''</span>]] 22:55, 9 September 2009 (UTC)
:::You're missing the point of that. In D/P, the 3D engine was simply for environment. Platinum it used it even more for the [[Distortion World]]. They never used the spin-around-and-wobble-when-stopping 3D capabilities when choosing the starter. All they did for Platinum was have the briefcase there and the Poké Balls hop when chosen. '''[[Team Rocket|<small><span style="color: #550000;">R.A.</span></small>]] [[User:Rocket Admin Hunter Blade|<small><font color="#FF2400">Hunter</font></small>]] [[User Talk:Rocket Admin Hunter Blade|<small><font color="#FF2400">Blade</font></small>]]''' 22:56, 9 September 2009 (UTC)
:::You're missing the point of that. In D/P, the 3D engine was simply for environment. Platinum it used it even more for the [[Distortion World]]. They never used the spin-around-and-wobble-when-stopping 3D capabilities when choosing the starter. All they did for Platinum was have the briefcase there and the Poké Balls hop when chosen. '''[[Team Rocket|<small><span style="color: #550000;">R.A.</span></small>]] [[User:Rocket Admin Hunter Blade|<small><font color="#FF2400">Hunter</font></small>]] [[User Talk:Rocket Admin Hunter Blade|<small><font color="#FF2400">Blade</font></small>]]''' 22:56, 9 September 2009 (UTC)
:::: That shouldn't matter. It's not any special effects, all of those fancy camera angle stuff in the Distortion World was already programmed into the 3D engine. Platinum's graphic engine is exactly the same as Diamond/Pearl's, the only differences being the changed tiles. [[User:Chaos Rush|Chaos Rush]] 23:18, 9 September 2009 (UTC)
:::: That shouldn't matter. It's not any special effects, all of those fancy camera angle stuff in the Distortion World was already programmed into the 3D engine. Platinum's graphic engine is exactly the same as Diamond/Pearl's, the only differences being the changed tiles. The briefcase in D/P/Pt is a fully programed character model, they just spent a little more time with model rendering in HG/SS.[[User:Chaos Rush|Chaos Rush]] 23:18, 9 September 2009 (UTC)
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