Veilstone Game Corner: Difference between revisions

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At this point the bonus round will begin. It only costs one coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first, as before left is Y, down is A, and right is B. Each time this is done correctly, three replays will be made possible, at fifteen coins apiece. Each bonus round has 15 spins, meaning that a perfect one yields 210 coins.
At this point the bonus round will begin. It only costs one coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first, as before left is Y, down is A, and right is B. Each time this is done correctly, three replays will be made possible, at fifteen coins apiece. Each bonus round has 15 spins, meaning that a perfect one yields 210 coins.


After 15 spins, the Clefairy with either stay for another bonus round or it will return to its Poké Ball and the bonus. This seems to be random. If ten or more bonus rounds are played in a row, talking to the woman behind the counter will yield players [[TM64]] ({{m|Explosion}}). In order to obtain [[TM64]] ({{m|Explosion}}) the player must lose a the bonus round after it's tenth consecutive round, pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield [[TM64]].
After 15 spins, the Clefairy with either stay for another bonus round or it will return to its Poké Ball and the bonus. This seems to be random. If ten or more bonus rounds are played in a row, talking to the woman behind the counter will yield players {{TM|64|Explosion}}). In order to obtain the TM, the player must lose a bonus round after their tenth consecutive round, pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield [[TM64]].


Occasionally, the moon on the touch screen will glow red during a spin, and according to an NPC in the game corner, getting a replay when the moon is red "makes Clefairy tired." Because of this, following Clefairy's instructions during a red moon could cause the bonus round to end.
Occasionally, the moon on the touch screen will glow red during a spin, and according to an NPC in the game corner, getting a replay when the moon is red "makes Clefairy tired." Because of this, following Clefairy's instructions during a red moon could cause the bonus round to end.
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