Tier: Difference between revisions

15 bytes added ,  28 December 2023
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Unlike other banlists, Ubers functions as a metagame itself. Due to its functioning as a metagame, Ubers has its own banlist dubbed "Anything Goes", for Pokémon that are considered too unhealthy even within its own metagame. This technically began in [[Generation IV]] with {{p|Arceus}} due to technical difficulties on [[Shoddy Battle]], but officially beginning in [[Generation VI]] with Mega {{p|Rayquaza}}'s official ban from Ubers. Unlike tiers, Ubers is not based on usage, so usage within Ubers does not result in a Pokémon ceasing to be in the OU tier, though tiering from Ubers has historically been proposed.
Unlike other banlists, Ubers functions as a metagame itself. Due to its functioning as a metagame, Ubers has its own banlist dubbed "Anything Goes", for Pokémon that are considered too unhealthy even within its own metagame. This technically began in [[Generation IV]] with {{p|Arceus}} due to technical difficulties on [[Shoddy Battle]], but officially beginning in [[Generation VI]] with Mega {{p|Rayquaza}}'s official ban from Ubers. Unlike tiers, Ubers is not based on usage, so usage within Ubers does not result in a Pokémon ceasing to be in the OU tier, though tiering from Ubers has historically been proposed.


In addition to banning specific Pokémon, each format may also ban certain moves, Abilities, items, or even the usage of particular game mechanics (such as [[Dynamax]] or {{Tera}}stal). They may also issue bans on certain combinations of these, such as a party not being allowed to have two named moves at the same time (particularly involving {{m|Baton Pass}})) though this is considerably rarer and subject to extreme contextual circumstances.
In addition to banning specific Pokémon, each format may also ban certain moves, Abilities, items, or even the usage of particular game mechanics (such as [[Dynamax]] or the [[Terastal phenomenon]]). They may also issue bans on certain combinations of these, such as a party not being allowed to have two named moves at the same time (particularly involving {{m|Baton Pass}}), though this is considerably rarer and subject to extreme contextual circumstances.


Battle simulators typically offer tier-based formats by default, automatically enforcing the restrictions associated with them. To play with these formats in the games themselves, both players need to agree to the rules in advance, as in-game rule-creation options typically do not offer enough granular control over the rules to support these formats. Due to both the difficulty of enforcing these rules in-game and the availability of usage data, tier lists are usually based on usage within battle simulators.
Battle simulators typically offer tier-based formats by default, automatically enforcing the restrictions associated with them. To play with these formats in the games themselves, both players need to agree to the rules in advance, as in-game rule-creation options typically do not offer enough granular control over the rules to support these formats. Due to both the difficulty of enforcing these rules in-game and the availability of usage data, tier lists are usually based on usage within battle simulators.