Molayne (Masters): Difference between revisions

Line 136: Line 136:


===Sync Grid===
===Sync Grid===
Molayne and Dugtrio's [[sync grid]] is a basic grid, which has yet to be expanded.
Molayne and Dugtrio's [[sync grid]] is an expanded grid, made available on September 25, 2022.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
|- style="background: #{{steel color light}}"
Line 149: Line 149:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 162: Line 174:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Defense +5
Line 167: Line 197:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 173: Line 215:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 180: Line 240:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Metal Claw: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Metal Claw: Swag Bag 4
| Raises the chance of raising stat values with the additional effects of moves.
| 7
| 84
| 3
|-style="background:#fff"
| Iron Head: Power +3
| Iron Head: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Iron Head: Power +3
| Iron Head: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Iron Head: Power +3
| Iron Head: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Iron Head: Power +3
| Iron Head: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Iron Head: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Iron Head: Aggravation 1
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| X Attack: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Bend but Don't Break!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Bend but Don't Break!: Fleet Feet 1
| Raises the user’s Speed by 1 stat rank when its move is successful.
| 8
| 96
| 3
|-style="background:#fff"
| Haste
| Speed cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Escape Artist
| Prevents the user from becoming trapped.
| 5
| 60
| 1
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Soothing Sand 1
| Restores the user’s HP whenever its Pokémon takes an action during a sandstorm.
| 8
| 96
| 2
|-style="background:#fff"
| Arresting Glare 9
| Lowers the Speed of an opponent that attacked the user by 1 stat rank when the user is hit by a physical attack move.
| 8
| 96
| 2
|-style="background:#fff"
| Inertia
| The more user’s Speed is raised, the more it powers up the user’s sync move.
| 10
| 120
| 2
|-style="background:#fff"
| Flinch Hitter 5
| Powers up the user’s sync move when the target is flinching.
| 10
| 120
| 3
|-style="background:#fff"
| Sands of Time 2
| Quickly charges the move gauge during a sandstorm.
| 10
| 120
| 3
|-style="background:#fff"
| Trip Wire 2
| Lowers the Speed of all opposing sync pairs by 2 stat ranks when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Furious Brawn
| The more the user’s Attack is raised, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Hunter's Instinct
| The more the target’s Speed is lowered, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Supernova Corkscrew Crash: Power +25
| Supernova Corkscrew Crash: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Supernova Corkscrew Crash: Power +25
| Supernova Corkscrew Crash: Power ↑ +25
| 5
| 60
| 3
|}
|}


2,731

edits