List of moves by range (Mystery Dungeon): Difference between revisions

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** Prior to Gates to Infinity, if a Pokémon faints in middle of a [[multi-strike move]], the projectile will keep going and can target a new Pokémon.  
** Prior to Gates to Infinity, if a Pokémon faints in middle of a [[multi-strike move]], the projectile will keep going and can target a new Pokémon.  
** Since Gates to Infinity, multi-strike projectiles will damage only the first target in line.
** Since Gates to Infinity, multi-strike projectiles will damage only the first target in line.
** Prior to Super Mystery Dungeon, projectiles hit allies by default, unless prevented by Gap Prober IQ skill or Slip-Through Team Skill.
** Prior to Super Mystery Dungeon, projectiles hit allies by default, unless prevented by Gap Prober IQ skill, Slip-Through Team Skill or an [[exclusive item]].
*Pokémon inside the walls cannot be hit unless the user can travel through walls, or has used a move that hits multiple tiles at once (except for moves with piercing when used by normal Pokémon).
*Pokémon inside the walls cannot be hit unless the user can travel through walls, or has used a move that hits multiple tiles at once (except for moves with piercing when used by normal Pokémon).
**In Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, moves that could hit two tiles ahead would be able to hit a target inside either wall tile.<br/>In Super Mystery Dungeon, these moves will hit only a wall directly in front of the user, similarly to normal projectiles.
**In Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, moves that could hit two tiles ahead would be able to hit a target inside either wall tile.<br/>In Super Mystery Dungeon, these moves will hit only a wall directly in front of the user, similarly to normal projectiles.