Pokémon Emerald Version: Difference between revisions

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{{StrategyWiki|Pokémon Emerald}}
{{StrategyWiki|Pokémon Emerald}}
'''Pokémon Emerald Version''' (Japanese: '''ポケットモンスターエメラルド''' ''Pocket Monsters Emerald'') is a [[core series|solitary version]] to {{game|Ruby and Sapphire|s}}, and is the fifth and final [[Generation III]] [[core series]] game. Like its predecessor, {{game|Crystal}}, it added many features not present in the earlier paired versions. It was released in Japan on September 16, 2004, in North America on May 1, 2005, in Australia on June 9, 2005 and in Europe on October 21, 2005.
'''Pokémon Emerald Version''' (Japanese: '''ポケットモンスターエメラルド''' ''Pocket Monsters Emerald'') is a [[core series|solitary version]] to {{game|Ruby and Sapphire|s}}, and is the fifth and final [[Generation III]] [[core series]] game. Like its predecessor, {{v2|Crystal}}, it added many features not present in the earlier paired versions. It was released in Japan on September 16, 2004, in North America on May 1, 2005, in Australia on June 9, 2005 and in Europe on October 21, 2005.


It was the second highest-selling video game of 2005 in North America. It was also the third best-selling game for the [[Game Boy Advance]], losing to the other Generation III games, Pokémon Ruby and Sapphire and {{game|FireRed and LeafGreen|s}}.
It was the second highest-selling video game of 2005 in North America. It was also the third best-selling game for the [[Game Boy Advance]], losing to the other Generation III games, Pokémon Ruby and Sapphire and {{game|FireRed and LeafGreen|s}}.
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* ''The third adventure with new episodes in the Hoenn region!
* ''The third adventure with new episodes in the Hoenn region!
* ''Tons of new features, including surprising plot twists and changes to where and how often you can catch certain Pokémon!
* ''Tons of new features, including surprising plot twists and changes to where and how often you can catch certain Pokémon!
* ''Use the Game Boy Advance [[Wireless Adapter]] to trade & battle between Pokémon Emerald and [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed and LeafGreen]] versions.
* ''Use the Game Boy Advance [[Wireless Adapter]] to trade & battle between Pokémon Emerald and {{game|FireRed and LeafGreen|s}} versions.
* ''Expand your collection when you trade with a friend. Using a Game Boy Advance Game Link™, link up with [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby & Sapphire]], Pokémon FireRed & LeafGreen, or connect with [[Pokémon Colosseum]] using a [[Nintendo GameCube]]® Game Boy Advance cable. See instruction booklet for more details.
* ''Expand your collection when you trade with a friend. Using a Game Boy Advance Game Link™, link up with {{game|Ruby & Sapphire|s}}, Pokémon FireRed & LeafGreen, or connect with [[Pokémon Colosseum]] using a [[Nintendo GameCube]]® Game Boy Advance cable. See instruction booklet for more details.


==Changes from Ruby and Sapphire==
==Changes from Ruby and Sapphire==
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* [[Terra Cave]] and [[Marine Cave]], accessible only after defeating Elite Four, are home to Groudon and Kyogre, respectively. The [[cave]]s are not fixed to one location, and in order to track them, it is necessary to investigate the unusual patterns concluded by the [[Weather Institute]].
* [[Terra Cave]] and [[Marine Cave]], accessible only after defeating Elite Four, are home to Groudon and Kyogre, respectively. The [[cave]]s are not fixed to one location, and in order to track them, it is necessary to investigate the unusual patterns concluded by the [[Weather Institute]].
* {{p|Mew}} appears on [[Faraway Island]], an island that is located remote from Hoenn. Reaching the island requires a special promotional item, the [[Old Sea Map]], which was only distributed to Japanese players for a limited time.
* {{p|Mew}} appears on [[Faraway Island]], an island that is located remote from Hoenn. Reaching the island requires a special promotional item, the [[Old Sea Map]], which was only distributed to Japanese players for a limited time.
* While Team Aqua's [[Team Aqua Hideout|hideout]] is still in [[Lilycove City]] just like in [[Pokémon Ruby and Sapphire Versions|Sapphire]], Team Magma's [[Team Magma Hideout|hideout]] has been moved to [[Magma Hideout (Jagged Pass)|a hidden cave]] at [[Jagged Pass]] and has been given a completely new design. Also, Team Magma Hideout is now where Groudon is first encountered.
* While Team Aqua's [[Team Aqua Hideout|hideout]] is still in [[Lilycove City]] just like in {{game|Ruby and Sapphire|s|Sapphire}}, Team Magma's [[Team Magma Hideout|hideout]] has been moved to [[Magma Hideout (Jagged Pass)|a hidden cave]] at [[Jagged Pass]] and has been given a completely new design. Also, Team Magma Hideout is now where Groudon is first encountered.


===Storyline===
===Storyline===
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===Graphics===
===Graphics===
* Animated Pokémon front sprites return for the first time since {{game|Crystal}}. This feature was defined as standard for the core series Pokémon games ever since. Emerald is also the first game to have animated back sprites.
* Animated Pokémon front sprites return for the first time since {{v2|Crystal}}. This feature was defined as standard for the core series Pokémon games ever since. Emerald is also the first game to have animated back sprites.
* The cave floor design has slightly changed.
* The cave floor design has slightly changed.
* Every [[Gym]] has received at least a slight renovation due to the addition of Trainers for the option of Double Battles. Some of these Gyms received complete overhauls in their designs, such as the [[Mossdeep Gym]], which was given a new, rearranged puzzle that the {{player}} must navigate through. All Gyms now have the Badge mounted on the wall behind the Leader.
* Every [[Gym]] has received at least a slight renovation due to the addition of Trainers for the option of Double Battles. Some of these Gyms received complete overhauls in their designs, such as the [[Mossdeep Gym]], which was given a new, rearranged puzzle that the {{player}} must navigate through. All Gyms now have the Badge mounted on the wall behind the Leader.
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==Internal battery life==
==Internal battery life==
{{incomplete|section}}
{{incomplete|section}}
Clock-based events in this game as well as {{game|Ruby}} and {{game|Sapphire}} are controlled by a CR1616 lithium battery in the game cartridge. When starting up a file, players may receive a notification that the internal battery has run dry, and that clock-based events will no longer occur. This does not affect the save file or progress in the game, only events that happen in real-time, such as berry growth or the [[Shoal Cave]] tides.
Clock-based events in this game as well as {{game|Ruby and Sapphire|s}} are controlled by a CR1616 lithium battery in the game cartridge. When starting up a file, players may receive a notification that the internal battery has run dry, and that clock-based events will no longer occur. This does not affect the save file or progress in the game, only events that happen in real-time, such as berry growth or the [[Shoal Cave]] tides.


Even after replacing the battery, symptoms may persist in existing save files. This is because as soon as the battery runs dry, the timestamp associated with real-time events (that had been increasing steadily since the file was created) reverts to its initial value. This means that if the game was played for 5 years before the battery ran dry, it would take 5 years with a new battery for the new timestamp to catch up to the old value and for time to "progress" once more. [http://furlocks-forest.net/wiki/?page=Pokemon_Ruby/Sapphire_New_Battery_Glitch Furlock's Forest] details this issue and possible solutions.
Even after replacing the battery, symptoms may persist in existing save files. This is because as soon as the battery runs dry, the timestamp associated with real-time events (that had been increasing steadily since the file was created) reverts to its initial value. This means that if the game was played for 5 years before the battery ran dry, it would take 5 years with a new battery for the new timestamp to catch up to the old value and for time to "progress" once more. [http://furlocks-forest.net/wiki/?page=Pokemon_Ruby/Sapphire_New_Battery_Glitch Furlock's Forest] details this issue and possible solutions.
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* {{p|Groudon}} and {{p|Kyogre}} appear in [[Fiore]] after {{ga|Pokémon Ranger}}'s ending. The two seem to have been injured in a battle, which took place in [[Hoenn]], according to Emerald.
* {{p|Groudon}} and {{p|Kyogre}} appear in [[Fiore]] after {{ga|Pokémon Ranger}}'s ending. The two seem to have been injured in a battle, which took place in [[Hoenn]], according to Emerald.
* The game uses a faulty implementation of the [[Pseudorandom number generation in Pokémon|pseudorandom number generator]] used in [[Generation III]] and {{gen|IV}} games, which allows literally identical [[personality value]]s for a Pokémon even after multiple resets. The game neglects to reseed the PRNG on startup (only doing so when the adventure is begun), which means that the personality values of an encountered Pokémon follow a predictable sequence once the seed is found and/or forced.
* The game uses a faulty implementation of the [[Pseudorandom number generation in Pokémon|pseudorandom number generator]] used in [[Generation III]] and {{gen|IV}} games, which allows literally identical [[personality value]]s for a Pokémon even after multiple resets. The game neglects to reseed the PRNG on startup (only doing so when the adventure is begun), which means that the personality values of an encountered Pokémon follow a predictable sequence once the seed is found and/or forced.
* Pokémon Emerald has many similarities with {{game|Platinum}}:
* Pokémon Emerald has many similarities with {{v2|Platinum}}:
** Both are the third versions of their respective storylines.
** Both are the third versions of their respective storylines.
** Both add a [[Battle Frontier]] in the place of the regional [[Battle Tower]].
** Both add a [[Battle Frontier]] in the place of the regional [[Battle Tower]].
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