Catch rate (GO): Difference between revisions

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Among the several mechanics that differ in [[Pokémon GO]] compared to the [[core series]] is the calculation of '''catch rate'''. Every {{OBP|Pokémon|species|species of Pokémon}} is assigned a "base capture rate" that is applied to every member of that species, usually a value between 0% and 100%, which determines how difficult that species is to capture. The highest possible [[Power Up#Levels|Power Up level]] a wild Pokémon can have is 30 under normal conditions, but if the Pokémon's type is boosted by [[weather]], it can go up to level 35.
The calculation of '''catch rate''' is among the several mechanics that differ in [[Pokémon GO]] compared to the [[core series]]. Every {{OBP|Pokémon|species|species of Pokémon}} is assigned a '''base capture rate''', a raw percentage that determines how difficult that species is to capture. This base rate is then modified by several factors, such as the wild Pokémon's [[Power Up]] level and how skillfully the player threw the [[Poké Ball]], to determine the final catch rate.
 
{{OBP|Shiny Pokémon|GO}} from level 5 [[Raid Battle]]s and {{OBP|Shadow Pokémon|GO}} left by [[Giovanni#Pokémon GO|Giovanni]] are guaranteed capture on the first ball that hits, bypassing any catch rate calculations.


==Calculation==
==Calculation==
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where
where
* <code>baseCaptureRate</code> is the [[List of Pokémon by catch rate (GO)|base capture rate]] of the wild Pokémon's species
* <code>baseCaptureRate</code> is the [[List of Pokémon by catch rate (GO)|base capture rate]] of the wild Pokémon's species.
* <code>CPM</code> is the CP multiplier of the wild Pokémon's [[Power Up]] level
* <code>CPM</code> is the {{DL|Power Up|CP multiplier}} corresponding to the wild Pokémon's Power Up level.
** For standard wild encounters, a Pokémon's level ranges from 1 to 30 or 5 to 35 if weather boosted, with a <code>CPM</code> ranging from 0.094 to 0.7317 or 0.29024988 to 0.76156384, respectively.
** For Raid Battles, a Pokémon's level is 20 or 25 if weather boosted, with a <code>CPM</code> of 0.5974 or 0.667934, respectively.
** For research task encounters, a Pokémon's level is always 15, with a <code>CPM</code> of 0.51739395.
** For [[Team GO Rocket]] encounters, a Pokémon's level is 8 or 13 if weather boosted, with a <code>CPM</code> of 0.37523559 or 0.48168495, respectively.
** For [[GO Battle League]] reward encounters, a Pokémon's level is always 20, with a <code>CPM</code> of 0.5974.


and <code>multiplier</code> is
and <code>multiplier</code> is
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When capturing Pokémon using a peripheral device, such as the [[Pokémon GO Plus]] or [[Poké Ball Plus]], a regular Poké Ball will always be used with no bonus multipliers applied, except from type medals if applicable.
When capturing Pokémon using a peripheral device, such as the [[Pokémon GO Plus]] or [[Poké Ball Plus]], a regular Poké Ball will always be used with no bonus multipliers applied, except from type medals if applicable.
The highest theoretical <code>multiplier</code> that can be attained is ×44.2, which includes:
* Using an Ultra Ball (×2.0)
* Feeding a Golden Razz Berry (×2.5)
* Throwing a Curveball (×1.7)
* Making a perfect Excellent throw (×2.0)
* Having a gold type medal bonus (×1.3)
* Encountering via Field Research


==Target ring colors==
==Target ring colors==
[[File:GO_Guide_Catch_4.png|150px|thumb|right|Colored target ring of Rattata at different sizes]]
[[File:GO_Guide_Catch_4.png|150px|thumb|right|Colored target ring of Rattata at different sizes]]
The color of the target ring allows players to gauge the probability of a successful capture, factoring in all bonuses for ''multiplier'' except for ''Throw'' and ''Curveball''. Switching Poké Balls or feeding Berries may change the color of the ring. The more green the ring, the higher the catch rate; the more red it is, the lower the probability.
The color of the target ring allows players to gauge the probability of a successful capture, factoring in all bonuses for <code>multiplier</code> except for <code>Throw</code> and <code>Curveball</code>. Switching Poké Balls or feeding Berries may change the color of the ring. The more green the ring, the higher the catch rate; the more red it is, the lower the catch rate.
 
The target ring of {{OBP|Shadow Pokémon|GO}} are always colored to indicate a 5% base capture rate. However, it's been empirically observed that the true base capture rate is no different from the species' standard base capture rate.


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==Critical capture==
==Critical capture==
{{incomplete|section|Chance of critical capture?}}<!-- Possibility of chance being 1%, but not yet empirically tested -->
{{incomplete|section|Chance of critical capture?}}<!-- Possibility of chance being 1%, but not yet empirically tested -->
A critical capture is a rare phenomenon that was first observed in Pokémon GO in February 2017, alongside the release of [[Generation II]] Pokémon. Occasionally, a thrown Poké Ball will bypass catch rate checks and guarantee a capture. Instead of shaking three times, a throw Poké Ball will only shake once, and the Pokémon will be confirmed caught. No additional XP bonuses are awarded for critical captures, but other bonuses, such as from a Great! Throw, will still be rewarded.
A critical capture is a rare phenomenon that was first observed in Pokémon GO in February 2017, alongside the release of [[Generation II]] Pokémon. Occasionally, a thrown Poké Ball will bypass catch rate calculations and guarantee a capture. Instead of shaking three times, a throw Poké Ball will only shake once, and the Pokémon will be confirmed caught. No additional bonuses are awarded for critical captures, but XP bonuses such as from Great or Curveball throws are still included.


==Examples==
==Examples==
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==Trivia==
* For all species, the base capture rate is approximately equal to the probably of capture for a Lv. 14 Pokémon with no <code>multiplier</code> bonuses.
* The highest theoretical <code>multiplier</code> that can be attained is ×44.2, which includes:
** Using an Ultra Ball (×2.0)
** Feeding a Golden Razz Berry (×2.5)
** Throwing a Curveball (×1.7)
** Making a perfect Excellent throw (×2.0)
** Having a gold type medal bonus (×1.3)
** Encountering via Field Research
==References==
==References==
{{reflist}}
{{reflist}}