Double Kick (move): Difference between revisions

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Each strike now does damage independently, consequently enabling either of them to be critical.
Each strike now does damage independently, consequently enabling either of them to be critical.


If the user is holding a {{DL|In-battle effect item|King's Rock}}, each consecutive hit has an equal chance to cause the opponent to [[flinch]].
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to {{status|flinch}}.


===Generations III and IV===
===Generations III and IV===
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If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate twice.
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate twice.
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}.


===Generation V onwards===
===Generation V onwards===