Cry: Difference between revisions

13 bytes added ,  24 March 2014
→‎Trivia: - no low-health cries in VI
(→‎Trivia: organized by generation | overuse of "different" | truly proper templates | checked Pikachu's cries myself | "improved tech" bullet: more precise wording |)
(→‎Trivia: - no low-health cries in VI)
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* In Generation I, when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and another to play the Pokémon's cry. This problem was fixed in Generation II.
* In Generation I, when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and another to play the Pokémon's cry. This problem was fixed in Generation II.
** This situation occurs both when the Pokémon is sent out into battle and when its information is checked.
** This situation occurs both when the Pokémon is sent out into battle and when its information is checked.
** This may have been inspiration for the alteration to cries that occurs when an injured Pokémon is sent into battle from Generation III on.
** This may have been inspiration for the alteration to cries that occurs when an injured Pokémon is sent into battle from Generation III to Generation V.
* The Pokemon with the most cry changes throughout the series is {{p|Haunter}}, having been changed in Generations II, III, and VI. In Generation I, it is a high-pitched, four-note beeping with low-pitched buzzing in the background. In Generation II, the beeping was replaced by a three-note jingle. The jingle was absent in Generations III through V, leaving just the buzz. In Generation VI, its cry was overhauled to sound like an update of its original one.
* The Pokemon with the most cry changes throughout the series is {{p|Haunter}}, having been changed in Generations II, III, and VI. In Generation I, it is a high-pitched, four-note beeping with low-pitched buzzing in the background. In Generation II, the beeping was replaced by a three-note jingle. The jingle was absent in Generations III through V, leaving just the buzz. In Generation VI, its cry was overhauled to sound like an update of its original one.
* In Generation III, the cries are actually played at 0.9× the speed of the original samples.
* In Generation III, the cries are actually played at 0.9× the speed of the original samples.
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