Pokémon Pinball: Difference between revisions

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Once the Mewtwo stage is completed, the rotation will cycle back to the first bonus stage for the table being played.
Once the Mewtwo stage is completed, the rotation will cycle back to the first bonus stage for the table being played.


==Locations==
==Map Move==
===Red Field===
 
* Pallet Town
Part of the game revolves around traveling to different locations.  The first location is determined at the start of the game, and the current location is displayed in the screen on the lower half of the table when not in any of the special modes.  By hitting certain triggers on each table (see below under "Field Mechanics"), the player can trigger Map Move mode, during which the player has 30 seconds to hit certain targets on the table, and if they are all hit, the player will move to a random new location, where different wild Pokemon can be caught.  Each table has a distinct set of locations, with only a handful of overlaps:
* Viridian Forest
 
* Pewter City
===Red Field Locations===
* Cerulean City
* {{Pallet Town}}
* Vermilion City - Seaside
* {{Viridian Forest}}
* Rock Mountain
* {{Pewter City}}
* Lavender Town
* {{Cerulean City}}
* Cycling Road
* {{Vermilion City}} - Seaside
* Safari Zone
* {{Rock Mountain}}
* Seafoam Islands
* {{Lavender Town}}
* Cinnabar Island
* {{Cycling Road}}
* Indigo Plateau
* {{Safari Zone}}
* {{Seafoam Islands}}
* {{Cinnabar Island}}
* {{Indigo Plateau}}


===Blue Field===
===Blue Field Locations===
* Viridian City
* {{Viridian City}}
* Viridian Forest
* {{Viridian Forest}}
* Mt. Moon
* {{Mt. Moon}}
* Cerulean City
* {{Cerulean City}}
* Vermilion City - Streets
* {{Vermilion City}} - Streets
* Rock Mountain
* {{Rock Mountain}}
* Celadon City
* {{Celadon City}}
* Fuchsia City
* {{Fuchsia City}}
* Safari Zone
* {{Safari Zone}}
* Saffron City
* {{Saffron City}}
* Cinnabar Island
* {{Cinnabar Island}}
* Indigo Plateau
* {{Indigo Plateau}}


==Field Mechanics==
==Field Mechanics==


==Red Field==
On each field, various Pokemon appear, taking the place of more traditional pinball obstacles like switches and bumpers
* {{p|Voltorb}}: Used as a bumper for the [[Poké Ball]] (also flips silhouette tiles in Catch 'Em Mode).
* {{p|Ditto}}: Blocks the Evolution Mode trigger hole until the EVO lights are lit.
* {{p|Bellsprout}}: Catch 'Em Mode trigger.
* {{p|Dugtrio}}: Traveling trigger.


==Blue Field==
===Red Field===
* {{p|Shellder}}: Used as a bumper for the [[Poké Ball]] (also flips silhouette tiles in Catch 'Em Mode).
* {{p|Voltorb}}: Three appear at the center of the top screen.  They serve as bumpers for the [[Poké Ball]] and also flip silhouette tiles in Catch 'Em Mode.
* {{p|Cloyster}}: Catch 'Em Mode trigger.
* {{p|Ditto}}: One is blocking the Evolution Mode trigger hole in the top left corner of the screen until the EVO lights are lit.
* {{p|Slowpoke}}: Evolution Mode trigger.
* {{p|Bellsprout}}: Bellsprout can swallow your ball; if at least two GET lights are lit, Catch 'Em Mode begins when this happens.
* {{p|Poliwag}}: Traveling trigger.
* {{p|Diglett}}: Hit either of the two Digletts three times to trigger Map Move mode.
* {{p|Psyduck}}: Traveling trigger.
 
===Blue Field===
* {{p|Shellder}}: Three appear at the center of the top screen.  They serve as bumpers for the [[Poké Ball]] and also flip silhouette tiles in Catch 'Em Mode.
* {{p|Cloyster}}: If the ball is sent to the right from the four-way intersection in the middle of the table, Cloyster will close it in its shell; if at least two GET lights are lit, Catch 'Em Mode begins when this happens.
* {{p|Slowpoke}}: If the ball is sent to the left from the four-way intersection in the middle of the table, Slowbro will swallow it; if at least two EVO lights are lit, Evolution Mode begins when this happens.
* {{p|Poliwag}}: Hit the red button near Poliwag three times to trigger Map Move mode.
* {{p|Psyduck}}: Hitting the red button near Psyduck three times will also trigger Map Move mode.


==Both Fields==
===Both Fields===
*{{p|Pikachu}}: Can save your ball if falling through the hole.
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu's location is toggled with the flipper buttons.  If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|Thundershock}}.  Pikachu is readied by spinning a spinner on the right side of the large loop on each table.  There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.


==Trivia==
==Trivia==
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