Fainting: Difference between revisions

23 bytes added ,  27 February 2009
Needs info about fainting in dungeon games (what you lose, how the day effectivly ends), I put stub cause it's short.
mNo edit summary
(Needs info about fainting in dungeon games (what you lose, how the day effectivly ends), I put stub cause it's short.)
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In the {{pkmn|game}}s, '''fainting''' occurs when a [[Pokémon]] reaches 0 {{Stat|HP}}, meaning it has taken as much or more damage than it had remaining hit points.  A Pokémon which has fainted is unable to {{pkmn|battle}} until it has been revived. When the the player's [[party]] is viewed, any fainted Pokémon will have a red status bar and a [[status ailment]] symbol saying FNT.
In the {{pkmn|game}}s, '''fainting''' occurs when a [[Pokémon]] reaches 0 {{Stat|HP}}, meaning it has taken as much or more damage than it had remaining hit points.  A Pokémon which has fainted is unable to {{pkmn|battle}} until it has been revived. When the the player's [[party]] is viewed, any fainted Pokémon will have a red status bar and a [[status ailment]] symbol saying FNT.


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In the {{pkmn|anime}}, fainting is referred to simply as being [[unable to battle]].  These Pokémon are not always unconscious, but merely do not have the energy or ability to battle, or cannot continue battling for some other reason.
In the {{pkmn|anime}}, fainting is referred to simply as being [[unable to battle]].  These Pokémon are not always unconscious, but merely do not have the energy or ability to battle, or cannot continue battling for some other reason.
 
{{stub}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]
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