Plumeria (Masters): Difference between revisions

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===Sync grid===
===Sync grid===
The sync grid for Plumeria and Gengar is an expanded grid, made available since the pair first released.
The sync grid for Plumeria and Gengar is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{Poison color}}; border:3px solid #{{Poison color dark}}; text-align:center"
|- style="background: #{{Poison color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Sludge Bomb: Power +3
| Sludge Bomb: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Sludge Bomb: Power +3
| Sludge Bomb: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Sludge Bomb: Power +3
| Sludge Bomb: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Sludge Bomb: Power +3
| Sludge Bomb: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Sludge Bomb: Power +3
| Sludge Bomb: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Sludge Bomb: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Sludge Bomb: Shifty Striker 4
| Has a chance (50%) of raising the user’s evasiveness by one stat rank when its Pokémon uses a move.
| 8
| 96
| 2
|-style="background:#fff"
| Toxic: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Toxic: Ramp Up 1
| Raises the user’s Sp. Atk by 1 stat rank when its move is successful.
| 9
| 108
| 2
|-style="background:#fff"
| Prove You Got Guts!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Prove You Got Guts!: Propulsion 9
| Reduces the user’s sync move countdown by one when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Prove You Got Guts!: Critical Eye 2
| Raises the user’s critical-hit rate by 2 stat ranks when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Dauntless
| Sp. Atk cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Fast Runner
| Evasiveness cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Haste
| Speed cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Debut Regen
| Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Stop Hitting Yourself 5
| Raises the chance that an opponent will attack themselves due to being confused.
| 7
| 84
| 2
|-style="background:#fff"
| Curative Confusion 1
| Restores the user’s HP when its attack move is successful against a confused opponent.
| 10
| 120
| 2
|-style="background:#fff"
| Foul Fighting 3
| Powers up the user’s moves against targets that are flinching, confused, or trapped.
| 10
| 120
| 3
|-style="background:#fff"
| Toxic Power 5
| Powers up the user’s moves when the target is poisoned or badly poisoned.
| 10
| 120
| 3
|-style="background:#fff"
| Inertia
| The more user’s Speed is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Virulent Toxin 5
| Powers up the user’s sync move when the target is poisoned or badly poisoned.
| 10
| 120
| 3
|-style="background:#fff"
| Hit Poisoned Opp: Special Boost ↑1 4
| Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent.
| 10
| 120
| 3
|-style="background:#fff"
| Easy Pickings 9
| Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
| 10
| 120
| 3
|-style="background:#fff"
| Ready to Go Acid Downpour: Power +25
| Ready to Go Acid Downpour: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Ready to Go Acid Downpour: Power +25
| Ready to Go Acid Downpour: Power ↑ +25
| 5
| 60
| 3
|}


==Appearances==
==Appearances==
2,731

edits