Catch rate (GO): Difference between revisions

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{{incomplete|Missing new information regarding Premier Balls and critical catch}}
The calculation of '''catch rate''' is among the several mechanics that differ in [[Pokémon GO]] compared to the [[core series]]. Every {{OBP|Pokémon|species|species of Pokémon}} is assigned a '''base capture rate''', a raw percentage that determines how difficult that species is to capture. This base rate is then modified by several factors, such as the wild Pokémon's [[Power Up]] level and how skillfully the player threw the [[Poké Ball]], to determine the final catch rate.
The calculation of '''catch rate''' is among the several mechanics that differ in [[Pokémon GO]] compared to the [[core series]]. Every {{OBP|Pokémon|species|species of Pokémon}} is assigned a '''base capture rate''', a raw percentage that determines how difficult that species is to capture. This base rate is then modified by several factors, such as the wild Pokémon's [[Power Up]] level and how skillfully the player threw the [[Poké Ball]], to determine the final catch rate.


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where
where
* <math>Ball =</math>
* <math>Ball =</math>
** 1 if a {{bag/GO|Poké Ball|Poké Ball (item)#Pokémon GO}} {{i|Poké Ball}} or {{bag/GO|Premier Ball}} [[Premier Ball]] is thrown
** 1 if a {{bag/GO|Poké Ball|Poké Ball (item)#Pokémon GO}} {{i|Poké Ball}}
** 1.5 if a {{bag/GO|Great Ball}} [[Great Ball]] is thrown
** 1.5 if a {{bag/GO|Great Ball}} [[Great Ball]] is thrown
** 2 if an {{bag/GO|Ultra Ball}} [[Ultra Ball]] is thrown
** 2 if an {{bag/GO|Ultra Ball}} [[Ultra Ball]] is thrown
** 20 if a {{bag/GO|Beast Ball}} [[Beast Ball]] is thrown (at an [[Ultra Beast]]) <ref>[https://twitter.com/bmenrigh_pogo/status/1622760228063449088 bmenrigh (@bmenrigh_pogo) / X]</ref>
** <math>1.05^N</math> if a{{bag/GO|Premier Ball}} [[Premier Ball]] is thrown, where <math>N</math> is the number of balls already thrown during the bonus challenge <ref>[https://web.archive.org/web/20221205221639/https://thesilphroad.com/science/raid-bosses-easier-catch-later-encounter Raid Bosses Are Easier to Catch Later in the Encounter | The Silph Road]</ref><ref>[https://twitter.com/bmenrigh_pogo/status/1685097751007440896 bmenrigh on X]</ref>
* <math>Berry =</math>
* <math>Berry =</math>
** 1.5 if a {{bag/GO|Razz Berry}} [[Razz Berry]] is used
** 1.5 if a {{bag/GO|Razz Berry}} [[Razz Berry]] is used
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* <math>Curveball = 1.7</math> if the Ball is spun before being thrown, and 1 otherwise
* <math>Curveball = 1.7</math> if the Ball is spun before being thrown, and 1 otherwise
* <math>Encounter = </math>
* <math>Encounter = </math>
** 2 if the Pokémon is encountered for completing [[Field Research|Field]], [[Special Research|Special]], or [[Timed Research|Timed]] Research tasks
** 2 if the Pokémon is encountered for completing {{GO|Research}} tasks <!- and GBL encounters?-->
** <math>x</math> if the Pokémon is encountered during the bonus challenge of a {{OBP|Raid Battle|GO}}
*** <math>x</math> is estimated to be between 1 and 2, increasing based on the number of Premier Balls that have already been thrown<ref>[https://thesilphroad.com/science/raid-bosses-easier-catch-later-encounter Raid Bosses Are Easier to Catch Later in the Encounter | The Silph Road]</ref>
<!--Multiplier for GBL encounters?-->
** 1 if otherwise
** 1 if otherwise
* <math>Medal</math> is based on the player's [[Medal (GO)#Type-specific medals|type-specific medals]] pertaining to the wild Pokémon's type, and it equals
* <math>Medal</math> is based on the player's [[Medal (GO)#Type-specific medals|type-specific medals]] pertaining to the wild Pokémon's type, and it equals
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|-
|-
| colspan=11 style="{{roundybottom|5px}}; background-image: linear-gradient(to right, hsl(0, 100%, 50%), hsl(60, 100%, 50%), hsl(120, 100%, 50%))" |
| colspan=11 style="{{roundybottom|5px}}; background-image: linear-gradient(to right, hsl(0, 100%, 50%), hsl(60, 100%, 50%), hsl(120, 100%, 50%))" |
<div style="height:36px; display:grid; grid-template-columns:repeat(11, 1fr); align-items:center;">
<div style="height:36px; display:grid; grid-template-columns:repeat(11, 1fr); align-items:center; text-align:center;">
<div>0%</div>
<div></div>
<div>10%</div>
<div>10%</div>
<div>20%</div>
<div>20%</div>
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<div>80%</div>
<div>80%</div>
<div>90%</div>
<div>90%</div>
<div>100%</div>
<div></div>
</div>
</div>
</div>
|}
|}


==Critical capture==
==Critical capture==
{{incomplete|section|Chance of critical capture?}}<!-- Possibility of chance being 1%, but not yet empirically tested -->
A critical capture is a rare phenomenon that was first observed in Pokémon GO in February 2017, alongside the release of [[Generation II]] Pokémon. Every time a Poké Ball is thrown, there is flat 1% chance that it will bypass catch rate calculations and guarantee a capture.<ref>[https://twitter.com/bmenrigh_pogo/status/1685905755042635780 bmenrigh on X]</ref> Instead of shaking three times, a throw Poké Ball will only shake once, and the Pokémon will be confirmed caught. No additional bonuses are awarded for critical captures, but XP bonuses such as from Great or Curveball throws are still included.
A critical capture is a rare phenomenon that was first observed in Pokémon GO in February 2017, alongside the release of [[Generation II]] Pokémon. Occasionally, a thrown Poké Ball will bypass catch rate calculations and guarantee a capture. Instead of shaking three times, a throw Poké Ball will only shake once, and the Pokémon will be confirmed caught. No additional bonuses are awarded for critical captures, but XP bonuses such as from Great or Curveball throws are still included.


==Examples==
==Examples==