Special Condition (TCG): Difference between revisions

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{{search|TCG mechanic|[[Pokémon Trading Figure Game]] equivalent|Special Conditions (TFG)}}
{{search|TCG mechanic|[[Pokémon Trading Figure Game]] equivalent|Special Conditions (TFG)}}
[[File:Asleep Paralyzed Mnemonic.jpg|thumb|200px|This card shows a mnemonic on how to rotate the card when the Special Condition Asleep or Paralyzed applies.]]
[[File:Asleep Paralyzed Mnemonic.jpg|thumb|200px|This card shows a mnemonic on how to rotate the card when the Special Condition Asleep or Paralyzed applies.]]
A '''Special Condition''' (Japanese: '''{{tt|特殊状態|とくしゅじょうたい}}''' ''Special Condition'') is a result that some attacks have in the [[Pokémon Trading Card Game]]. Specific attacks may cause the Defending Pokémon to be affected by a Special Condition, such as the common Lick attack which has a chance of causing Paralysis. They are the equivalent of the [[status condition]]s in the games. There are five Special Conditions currently in the Trading Card Game: Asleep, Burned, Confused, Paralyzed and Poisoned. Unlike status conditions in the video games, Special Conditions are not necessarily mutually exclusive due to the Poisoned and Burned Special Conditions being recognized by the placing of a marker (known as ''status counters'') on the afflicted Pokémon. However, between the other three, a Pokémon can only be affected by one at once.
A '''Special Condition''' (Japanese: '''{{tt|特殊状態|とくしゅじょうたい}}''' ''Special Condition'') is a result that some attacks have in the [[Pokémon Trading Card Game]]. Specific attacks may cause the Defending Pokémon to be affected by a Special Condition, such as the common Lick attack, which has a chance of causing Paralysis. They are the equivalent of the [[status condition]]s in the games. There are five Special Conditions currently in the Trading Card Game: Asleep, Burned, Confused, Paralyzed and Poisoned. Unlike status conditions in the video games, Special Conditions are not necessarily mutually exclusive, due to the Poisoned and Burned Special Conditions being recognized by the placing of a marker (known as ''status counters'') on the afflicted Pokémon. However, between the other three, a Pokémon can only be affected by one at once.


Special Conditions generally only affect the Active Pokémon in play. Once the Pokémon is retreated to the Bench, any Special Conditions affecting them will be removed. They can also be removed by evolving a Pokémon or using a specific attack or Trainer card (such as {{TCG ID|EX Sandstorm|Double Full Heal|86}}). Special Conditions also stop the majority of Poké-Powers from working, but Poké-Bodies are unaffected by them.
Special Conditions generally only affect the Active Pokémon in play. Once the Pokémon is retreated to the Bench, any Special Conditions affecting them will be removed. They can also be removed by evolving a Pokémon or using a specific attack or Trainer card (such as {{TCG ID|EX Sandstorm|Double Full Heal|86}}). Special Conditions also stop the majority of Poké-Powers from working, but Poké-Bodies are unaffected by them.
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Prior to Sun & Moon, once a Pokémon is Burned, a Burn marker is placed on it and the player must flip a coin in between turns. If the coin lands on tails, two damage counters are placed on the Pokémon. Under some conditions, the burn's damage may be increased by the effect of an attack, an Ability, or a Stadium card (e.g., {{TCG ID|Dark Explorers|Volcarona|22}}'s Scorching Scales Ability causes the afflicted Pokémon to suffer 40 damage). If the coin landed on heads, the Pokémon does not receive any damage but remains Burned.
Prior to Sun & Moon, once a Pokémon is Burned, a Burn marker is placed on it and the player must flip a coin in between turns. If the coin lands on tails, two damage counters are placed on the Pokémon. Under some conditions, the burn's damage may be increased by the effect of an attack, an Ability, or a Stadium card (e.g., {{TCG ID|Dark Explorers|Volcarona|22}}'s Scorching Scales Ability causes the afflicted Pokémon to suffer 40 damage). If the coin landed on heads, the Pokémon does not receive any damage but remains Burned.


With the release of Sun & Moon, once a Pokémon is Burned, two damage counters are placed on it between turns as long as it is Burned. After the damage is added, the player with the Burned Pokémon must flip a coin: on a heads, the afflicted Pokémon is cured, while on a tails, it remains Burned.
With the release of Sun & Moon, once a Pokémon is Burned, two damage counters are placed on it between turns as long as it is Burned. After the damage is added, the player with the Burned Pokémon must flip a coin: on heads, the afflicted Pokémon is cured, while on tails, it remains Burned.


==Confused==
==Confused==
The '''Confused''' (Japanese: '''こんらん''' ''Confusion'') Special Condition is one of the most commonly seen conditions, alongside Poisoned. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).
[[File:20DamagefromConfusionVendingS3.jpg|200px|thumb|20 Damage from Confusion: when a Pokémon tries to attack while Confused and the coin flip is tails, the Pokémon does 20 damage to itself, and the actual attack doesn't happen.]]
The '''Confused''' (Japanese: '''こんらん''' ''Confusion'') Special Condition is one of the most commonly seen conditions, alongside Poisoned. A Confused Pokémon's card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).


The current description of Confused was introduced in 2003 with the release of {{TCG|EX Ruby & Sapphire}}. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.
The current description of Confused was introduced in 2003 with the release of {{TCG|EX Ruby & Sapphire}}. Originally, the Confused Pokémon would attack itself for 20 damage on tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.
 
In Japan, that description of Confused was only introduced after the release of the {{TCG|Gym Heroes|Leaders' Stadium}} expansion, after experimenting with {{OBP|20 Damage from Confusion|Vending S3|this rule}} in tournaments in 1998. Before these rules were simplified, when tails was flipped for an attack of a Pokémon with the Special Condition Confused, the Pokémon used the attack on itself. The behavior was as follows:<ref name="retro-confused">[https://jklaczpokemon.com/original-rules/#confused-attack The Original Rules of the Pokémon TCG in Japan § Attacking Under Confusion – Retro Pokémon TCG]</ref>
 
* Any damage normally done to the opponent's Active Pokémon was done to the user. This means that if {{TCG ID|Base Set|Chansey|3}} chose to use the Double-edge attack, it does 80 damage to itself. Weakness and Resistance apply for this damage.
* Any damage done to the opponent's Bench was redirected to the player's Bench. This means that if {{TCG ID|Fossil|Raichu|14}} chose to use the Gigashock attack, it does 10 damage to 3 of the player's own Benched Pokémon. Damage that is already done to the player's Bench is unaffected.
* Any non-damage effects that affect the opponent's Active Pokémon affect the Attacking Pokémon instead. This means that if {{TCG ID|Fossil|Golduck|35}} chose to use the Hyper Beam attack, it discards an Energy attached to itself.
* Any effects that affect a player applied to the Attacking Pokémon's player. This means that if {{TCG ID|Fossil|Psyduck|53}} chose to use the Headache attack, the player can't play any Trainer cards on their next turn.
* Any effects that affect the Attacking Pokémon are ignored.
* Any effects that targeted the opponent's deck were applied to the player's own deck. This means that if {{TCG ID|Fossil|Moltres|12}} chose to use the Wildfire attack, it discards the top card of the player's deck for each {{e|Fire}} Energy discarded from it.
 
Until the release of the {{TCG|Team Rocket|Rocket Gang}} expansion, if a Confused Pokémon were to retreat, the coin flip happens before discarding any Energy; however, it would still be unable to retreat for the rest of the turn on tails.


==Paralyzed==
==Paralyzed==
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===Shock-wave===
===Shock-wave===
The Shock-wave Condition is among the least common conditions in the game, with only [[Tyranitar ex δ (EX Dragon Frontiers 99)|Tyranitar ex δ]] from [[EX Dragon Frontiers (TCG)|EX Dragon Frontiers]] being able to apply this condition. It too uses a marker to denote a Pokémon as having the Shock-wave condition. By itself, this condition doesn’t do anything; however, the aforementioned Tyranitar ex δ has an attack that Knocks Out any one of the opponent’s Pokémon in play with this condition. Like with Imprisoned, the Shock-wave condition does not get removed upon Retreating or Switching out, so the afflicted Pokémon has to Evolve, leave play, or be manually healed for it to be removed.
The Shock-wave Condition is among the least common conditions in the game, with only [[Tyranitar ex δ (EX Dragon Frontiers 99)|Tyranitar ex δ]] from [[EX Dragon Frontiers (TCG)|EX Dragon Frontiers]] being able to apply this condition. It, too, uses a marker to denote a Pokémon as having the Shock-wave condition. By itself, this condition doesn’t do anything; however, the aforementioned Tyranitar ex δ has an attack that Knocks Out any one of the opponent’s Pokémon in play with this condition. Like with Imprisoned, the Shock-wave condition does not get removed upon Retreating or Switching out, so the afflicted Pokémon has to evolve, leave play, or be manually healed for it to be removed.


==References==
==References==