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The [[C-Gear]] could be used to perform a Game Sync. | The [[C-Gear]] could be used to perform a Game Sync. | ||
While the Generation V Global Link was still active, players could use Game Sync to tuck in and wake up Pokémon sent to the {{pkmn|Dream World}}, which would also update the player's downloadable {{pkmn|Musical}}, C-Gear skin and [[Pokédex]] skin in their game, and their [[Badge]]s and | While the Generation V Global Link was still active, players could use Game Sync to tuck in and wake up Pokémon sent to the {{pkmn|Dream World}}, which would also update the player's downloadable {{pkmn|Musical}}, C-Gear skin and [[Pokédex]] skin in their game, and their [[Badge]]s and {{OBP|Medal|Black 2 and White 2}}s ({{2v2|Black|White|2}} only) on their Global Link account. | ||
When tucking in a Pokémon, the player was asked to select a Pokémon from the [[Pokémon Storage System]] to put to sleep, which would then appear in the Global Link. A Pokémon could only be put to sleep once a day (but could be awoken up to twice). Pokémon with {{a|Vital Spirit}} or {{a|Insomnia}} couldn’t be tucked in. Changing the DS clock or using the game in another [[Nintendo DS]] system would result in needing to wait 24 hours before a Pokémon could be put to sleep again. | When tucking in a Pokémon, the player was asked to select a Pokémon from the [[Pokémon Storage System]] to put to sleep, which would then appear in the Global Link. A Pokémon could only be put to sleep once a day (but could be awoken up to twice). Pokémon with {{a|Vital Spirit}} or {{a|Insomnia}} couldn’t be tucked in. Changing the DS clock or using the game in another [[Nintendo DS]] system would result in needing to wait 24 hours before a Pokémon could be put to sleep again. | ||
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When Game Sync was still active, it could be set to happen automatically while [[Save|saving]] when connected to the internet on the [[Player Search System]] if the player has registered their game to a Global Link account, but the player may turn Auto Sync off so that updates are only performed when they manually select Game Sync in the PSS. | When Game Sync was still active, it could be set to happen automatically while [[Save|saving]] when connected to the internet on the [[Player Search System]] if the player has registered their game to a Global Link account, but the player may turn Auto Sync off so that updates are only performed when they manually select Game Sync in the PSS. | ||
Performing a Game Sync updates the player's recent activities and | Performing a Game Sync updates the player's recent activities and {{OBP|Medal|X and Y}}s on the Global Link, transfers the most recently taken [[photography|photo]] to the Global Link, and transfers any [[item]]s obtained in the [[PokéMileage Club]] to the player's game. The player may also set Game Sync to send all or none of their [[Poké Mile]]s from their game to the Global Link. | ||
Players can only sync a game once an hour. Attempting a Game Sync when less than an hour has passed since the last one happened will reliably return an error stating that "Game Sync ended because the server is busy." | Players can only sync a game once an hour. Attempting a Game Sync when less than an hour has passed since the last one happened will reliably return an error stating that "Game Sync ended because the server is busy." |