Lisia (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
Lisia and Rapidash's sync grid is an expanded grid, made available since the pair first released.
Lisia and Rapidash's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center"
|- style="background: #{{fairy color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Quick Attack: Power +3
| Quick Attack: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Quick Attack: Power +3
| Quick Attack: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Quick Attack: Power +3
| Quick Attack: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Quick Attack: Power +3
| Quick Attack: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Quick Attack: Power +3
| Quick Attack: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Quick Attack: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Quick Attack: Fast-Track 9
| Raises the user’s Speed by one stat rank after its Pokémon uses a move.
| 7
| 84
| 2
|-style="background:#fff"
| Quick Attack: Superduper Effective 3
| Powers up moves that are super effective.
| 8
| 96
| 2
|-style="background:#fff"
| Quick Attack: Defense Crush 9
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Giga Impact: Power +2
| Giga Impact: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Giga Impact: Power +2
| Giga Impact: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Giga Impact: Power +2
| Giga Impact: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Giga Impact: Power +2
| Giga Impact: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Giga Impact: Accuracy +5
| Giga Impact: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Giga Impact: Accuracy +5
| Giga Impact: Accuracy ↑ +5
| 3
| 36
| 3
|-style="background:#fff"
| Giga Impact: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Dire Hit +: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| A Battle Spectacular!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| A Battle Spectacular!: Super Preparation 9
| Applies the Supereffective ↑ Next effect to the user when its move is successful.
| 8
| 96
| 3
|-style="background:#fff"
| A Battle Spectacular!: Critical Eye 1
| Raises the user’s critical-hit rate by 1 stat rank when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Headstrong
| Attack cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Clearheaded
| Prevents the user from becoming confused.
| 5
| 60
| 1
|-style="background:#fff"
| Dragon Guard
| Reduces damage when the user is attacked by Dragon-type moves.
| 7
| 84
| 2
|-style="background:#fff"
| Weird Vibes 1
| Powers up the user’s moves when the terrain is Psychic Terrain.
| 7
| 84
| 2
|-style="background:#fff"
| Brawn Sync 3
| Powers up the user’s sync move when its Attack is raised.
| 8
| 96
| 2
|-style="background:#fff"
| Whimsical Acceleration 2
| Quickly charges the move gauge when the zone is a Fairy Zone.
| 8
| 96
| 2
|-style="background:#fff"
| Precognition 2
| Quickly charges the user’s move gauge when the terrain is Psychic Terrain.
| 9
| 108
| 2
|-style="background:#fff"
| Whimsical Stability
| The user’s stats cannot be lowered when the zone is a Fairy Zone.
| 10
| 120
| 3
|-style="background:#fff"
| Ramming Speed
| The more the user’s Speed is raised, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Inertia
| The more user’s Speed is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Sync Freebie
| Applies the Free Move Next effect to the user after using its sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Dream It, Be It Fairy Impact: Power +25
| Dream It, Be It Fairy Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Dream It, Be It Fairy Impact: Power +25
| Dream It, Be It Fairy Impact: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,721

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