Pay Day (move): Difference between revisions

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* Is money received when the opposing Pokémon ends the battle with Roar, Whirlwind, or Teleport?
* Is money received when the opposing Pokémon ends the battle with Roar, Whirlwind, or Teleport?
* What is the maximum amount of money available per battle from Pay Day in all generations?}}
* What is the maximum amount of money available per battle from Pay Day in all generations?}}
Pay Day deals damage. When this move successfully hits the target or its {{m|substitute}}, it scatters [[Pokémon Dollar|coins]] on the ground. The total amount of coins in the current battle increases with each successful use of this move.
If the player wins the battle or ends it with {{m|Roar}} or {{m|Whirlwind}}, they will pick up all the scattered coins and receive the money amount.
No money is obtained in link battles, [[battle facility|battle facilities]], or if the player [[escape|flee]]s, [[caught Pokémon|catches]] the opposing Pokémon, or [[black out|blacks out]].


===Generation I===
===Generation I===
Pay Day deals damage. When this move successfully hits the target or its {{m|substitute}}, it scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's [[level]]. However, no coins are scattered when Pay Day breaks the substitute.
Pay Day scatters coins with a value equal to twice the user's [[level]]. In this generation, no coins are scattered when Pay Day breaks the target's substitute.


Whenever coins are scattered by Pay Day, the total amount of coins in the current battle increases, with no distinction of who used the move (including the player's Pokémon and the opposing Pokémon).
There is no distinction of who used the move (including the player's Pokémon and the opposing Pokémon).


Leveling up in battle does not affect the amount of coins already scattered user in the current battle.
Leveling up in battle does not affect the amount of coins already scattered in the current battle.


In this generation, the maximum amount of Pay Day coins allowed per battle is 999999 {{Pdollar}}. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not go any higher.
In this generation, the maximum amount of Pay Day coins allowed per battle is 999999 {{Pdollar}}. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not go any higher.


In this generation, Pay Day still works as usual if the user is up to level 127, scattering up to 254 coins per use. However, from level 128 to 255, Pay Day scatters coins with a value equal to (level - 128) × 2. For instance, Pay Day scatters 0 coins at level 128, 100 coins at level 178, or 254 coins at level 255.
In this generation, Pay Day still works as usual if the user is up to level 127, scattering up to 254 coins per use. However, from level 128 to 255, Pay Day scatters coins with a value equal to (level - 128) × 2. For instance, Pay Day scatters 0 coins at level 128, 100 coins at level 178, or 254 coins at level 255.
If the player wins the battle or ends it with {{m|Roar}} or {{m|Whirlwind}}, they will pick up all the scattered coins and receive the money amount.
No money is obtained in link battles, or if the player [[escape|flee]]s, catches the opposing Pokémon, or [[black out|blacks out]].


===Generation II===
===Generation II===
Pay Day now scatters coins even if the target has a substitute.
Pay Day now scatters coins even if the target break the substitute.


The [[Amulet Coin]] doubles the number of coins picked up when held by a Pokémon in battle.
The [[Amulet Coin]] doubles the number of coins picked up when held by a Pokémon in battle.