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Dragonfree (talk | contribs) (These are not bugs; they are simply how the R/B/Y capture algorithm works. Just being different from how fans might have expected it to work does not make it a bug! (On the other hand, the RNG bias is unintended.)) |
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{{main|Cable Club escape glitch}} | {{main|Cable Club escape glitch}} | ||
===Catch rate | ===Catch rate RNG oversight=== | ||
Due to the combination of the way the games' random number generator is implemented and the capture algorithm using rejection sampling to generate a random number from a limited range for Great and Ultra/Safari Balls, there is a significant bias to RNG outcomes for these balls; Ultra Balls can for instance be less effective than Poké Balls against Pokémon with high catch rates at full health, and Pokémon with lower catch rates are significantly harder to catch in an Ultra or Safari Ball at full health than they should, while being easier to catch at low health. | |||
===Changing NPC sprites=== | ===Changing NPC sprites=== |
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