Pokémon Trading Card Game (video game): Difference between revisions

1- Rewriting/expanding "Features" section. 2- Fix mistake, the PC can't be used to manage cards (only to look at existing cards). 3- Move "Connectivity" section under "Features" section.
(1- Rewriting/expanding "Features" section. 2- Fix mistake, the PC can't be used to manage cards (only to look at existing cards). 3- Move "Connectivity" section under "Features" section.)
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* Duel a friend using the Game Link cable (sold separately) or generate new cards using the Infra-Red Card Pop! feature (available with Game Boy Color only).
* Duel a friend using the Game Link cable (sold separately) or generate new cards using the Infra-Red Card Pop! feature (available with Game Boy Color only).
* Basic reading skills are needed to fully enjoy the story.
* Basic reading skills are needed to fully enjoy the story.
==Connectivity==
Pokémon Trading Card Game allows players to send and receive cards and deck configurations or perform a [[Card Pop!]] between two cartridges via [[infrared]]. The Japanese cartridge has a built-in infrared feature, while the American and European versions use the infrared communications port of the [[Game Boy Color]].
Pokémon Trading Card Game allows players to duel each other using their own decks via the [[Game Boy]] [[Game Link Cable]].
Pokémon Trading Card Game cannot communicate with [[Pokémon Card GB2: Here Comes Team GR!]]. All multiplayer features are disabled in the [[Nintendo 3DS]] [[Virtual Console]] release.
===Card Pop!===
{{main|Card Pop!}}
Card Pop! is a two-player feature that randomly generates a card for each player. When the infrared ports of two Pokémon Trading Card Game cartridges are connected, each player will receive a random card. A player cannot Card Pop! with the same game again until both players have used the feature with so many others that their partner's ID is overwritten in both games.
This feature is the only way of obtaining the [[Phantom Cards]] ({{TCG ID|GB|Mew|1}} and {{TCG ID|Wizards Promo|Venusaur|13}}).
Card Pop! cannot be performed between Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR!. Attempting to do so can result in [[glitch]]es such as a [[game freeze]] or a loss of save data in Pokémon Trading Card Game.<!--even the Japanese version-->


==Features==
==Features==
===Similarities to the core series===
===Similarities to the core series===
[[File:Pokemon Trading Card Game.jpg|thumb|200px|The Pokémon TCG [[ROM cartridge|game cartridge]]]]
[[File:Pokemon Trading Card Game.jpg|thumb|200px|The Pokémon TCG [[ROM cartridge|game cartridge]]]]
The object of the game is very similar to the object of the games in the [[core series]]: Players can start off with one of the three [[starter deck]]s, titled after (and built around) the [[starter Pokémon]] of [[Generation I]] (excluding [[Pokémon Yellow Version|Pokémon Yellow]]), {{p|Squirtle}}, {{p|Charmander}} and {{p|Bulbasaur}}. The goal of players is also to defeat eight specialized leaders, the [[Club Master]]s (comparable to [[Gym Leader]]s), and four Elite challengers, the [[Grand Master]]s (comparable to the [[Elite Four]]). However, while Club Masters' decks correspond approximately to the {{TCG|type}}s of the Trading Card Game cards, since there are eight Club Masters and at the time only seven distinct Pokémon card types, two of the types are repeated: {{TCG|Fighting}} and {{TCG|Grass}}, split in the form of a "Rock" and a "Poison" user, respectively.
The object of the game is very similar to the object of the games in the [[core series]].
 
* Like in the [[Generation I]] core series games, only a male player character is available, [[Mark]].
Similar to the [[Gym]] [[Badge]]s earned by players after defeating Gym Leaders in the core series, players of Trading Card Game earn [[Master Medal]]s after defeating Club Masters. Certain Master Medals allow players to unlock corresponding [[Auto Deck Machine]]s in [[Mason Laboratory]].
* The player duels against a rival named [[Ronald]] at various points in the story. Ronald is the [[Champion]] at the end of the game, and the player must defeat him to earn the title of Champion in his place. (comparable to the rival {{ga|Blue}})
* Players can start off with one of the three [[starter deck]]s, titled after (and built around) the [[starter Pokémon]] of [[Generation I]] (excluding [[Pokémon Yellow Version|Pokémon Yellow]]), {{p|Squirtle}}, {{p|Charmander}} and {{p|Bulbasaur}}.
* The player's first deck is given by a researcher, [[Dr. Mason]].
* The goal of players is to defeat eight [[Club Master]]s (comparable to the [[Gym Leader]]s), earn their [[Master Medal]]s (comparable to [[Badge]]s), and then defeat four [[Grand Master]]s (comparable to the [[Elite Four]]) and the [[Champion]].
** However, while Club Masters' decks correspond approximately to the {{TCG|type}}s of the Trading Card Game cards, since there are eight Club Masters and at the time only seven distinct Pokémon card types, two of the types are repeated: {{TCG|Fighting}} and {{TCG|Grass}}, split in the form of a "Rock" and a "Poison" user, respectively.
* A reception center is featured in Club lounges, with a Battle Center that allows players to duel against each other and a Gift Center that allows players to send or receive cards or deck configurations. (comparable to the link features in the [[Pokémon Center]])
* The Trading Card Game duel screen is similar to the [[core series]] battle screen, with one Pokémon card visible from each player, the Pokémon name and HP near them. There is some added TCG-specific information such as the number of {{TCG|Energy card|Energy cards}}, the number number of cards on the deck and the Bench. Like in the core series, various commands are found below the duel scene.
* There is a player status screen displaying the player name, the number of non-repeated cards owned, the play time and Master Medals, similar to the [[Trainer Card]] in the [[core series]] games.
* The player [[save]]s by writing on a Diary. This is similar to the Japanese version of the core series, where the player writes on a [[Report]].
** The player's location is displayed in the main menu before they choose to continue. This predates a similar feature from the Ruby and Sapphire versions onward, where the save prompt displays the player's location.
* The player is able to run by pressing B, an element that was not seen in the core series until the [[Running Shoes]] were introduced in {{game|Ruby and Sapphire|s}}.


Like the concept of the core series to store Pokémon in a [[PC]], Trading Card Game also allows players to manage their cards via computer. Players can also check their mail for messages from Dr. Mason; he will send fifteen e-mails in all over the adventure, each containing at least one booster pack.
===Other features===
 
* The player is able to manage their decks via the "Deck" option in the [[menu]]. The [[PC]] can be used to view a list of cards owned.
An almost exact reception center is also featured in Club lounges in the game, with a Battle Center and a Gift Center; the former which allows players to duel against each other's decks and the latter which allows players to send or receive cards or deck configurations.
* When the player wins a duel, they usually receive two {{TCG|booster pack|booster packs}}. Winning against the rival Ronald awards a {{OBP|Promotional Card|GB1}} instead.
 
* Players can check their mail for messages from Dr. Mason; he will send fifteen e-mails in all over the adventure, each containing at least one booster pack.
Pokémon Trading Card Game also features the ability to run while holding the B button, an element that was not seen in the core series until {{game|Ruby and Sapphire|s}}. It also displays the player's location in the main menu before they choose to continue. On a similar note, from the Ruby and Sapphire versions onward, the save prompt can also display the player's location.
* There are ten [[Auto Deck Machine]]s which allow the player to build predefined decks if they have the corresponding cards. One is available from the beginning, eight require Master Medals (one Master Medal for each machine) and the other is found at the end of the game.
* There is a [[Deck Save Machine]] where the player may save custom deck configurations.
* There is the Challenge Cup tournament held in the [[Challenge Hall]], where the winner receives rare Promotional Cards.


===Clubs===
===Clubs===
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Cards can be obtained through booster packs from four expansion sets including {{GB|1|Colosseum}}, {{GB|1|Evolution}}, {{GB|1|Mystery}}, and {{GB|1|Laboratory}}, or by defeating specific challengers (for example, each defeat of the Grand Masters will award the player with a set of legendary {{TCG ID|GB|Moltres|1}}, {{TCG ID|GB|Zapdos|1}}, {{TCG ID|GB|Articuno|1}}, and {{TCG ID|GB|Dragonite|1}} cards). Among the aforementioned four expansion sets is a fifth set, the {{GB|1|Promotional Card}} set. However these cards can only be attained by defeating players such as [[Ronald]], [[Tomoaki Imakuni|Imakuni?]], and the [[Grand Master]]s, defeating three [[Challenge Hall]] opponents in a row, trading with [[Ishihara]], and [[Card Pop!|Card Popping]].
Cards can be obtained through booster packs from four expansion sets including {{GB|1|Colosseum}}, {{GB|1|Evolution}}, {{GB|1|Mystery}}, and {{GB|1|Laboratory}}, or by defeating specific challengers (for example, each defeat of the Grand Masters will award the player with a set of legendary {{TCG ID|GB|Moltres|1}}, {{TCG ID|GB|Zapdos|1}}, {{TCG ID|GB|Articuno|1}}, and {{TCG ID|GB|Dragonite|1}} cards). Among the aforementioned four expansion sets is a fifth set, the {{GB|1|Promotional Card}} set. However these cards can only be attained by defeating players such as [[Ronald]], [[Tomoaki Imakuni|Imakuni?]], and the [[Grand Master]]s, defeating three [[Challenge Hall]] opponents in a row, trading with [[Ishihara]], and [[Card Pop!|Card Popping]].
==Connectivity==
Pokémon Trading Card Game allows players to send and receive cards and deck configurations or perform a [[Card Pop!]] between two cartridges via [[infrared]]. The Japanese cartridge has a built-in infrared feature, while the American and European versions use the infrared communications port of the [[Game Boy Color]].
Pokémon Trading Card Game allows players to duel each other using their own decks via the [[Game Boy]] [[Game Link Cable]].
Pokémon Trading Card Game cannot communicate with [[Pokémon Card GB2: Here Comes Team GR!]]. All multiplayer features are disabled in the [[Nintendo 3DS]] [[Virtual Console]] release.
===Card Pop!===
{{main|Card Pop!}}
Card Pop! is a two-player feature that randomly generates a card for each player. When the infrared ports of two Pokémon Trading Card Game cartridges are connected, each player will receive a random card. A player cannot Card Pop! with the same game again until both players have used the feature with so many others that their partner's ID is overwritten in both games.
This feature is the only way of obtaining the [[Phantom Cards]] ({{TCG ID|GB|Mew|1}} and {{TCG ID|Wizards Promo|Venusaur|13}}).
Card Pop! cannot be performed between Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR!. Attempting to do so can result in [[glitch]]es such as a [[game freeze]] or a loss of save data in Pokémon Trading Card Game.<!--even the Japanese version-->


==Regional differences==
==Regional differences==