Mewtwo (Super Smash Bros.): Difference between revisions

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In regard to playstyle, Mewtwo's is an odd combination of styles: it fits the archetype of a glass cannon, yet typically relies on bait and punish tactics and defensive maneuvers to keep opponents from performing rushdowns and capitalizing on its very tall frame and extremely light weight. This does not mean Mewtwo is forced to rely on turtling, however, as its outstanding mobility, excellent air game, and overall powerful moveset make it a force to be reckoned with. As such, Mewtwo is a "high-risk, high-reward" character with a fairly high learning curve, as it has to capitalize on reads more often than not because of its frailty and susceptibility to pressure.
In regard to playstyle, Mewtwo's is an odd combination of styles: it fits the archetype of a glass cannon, yet typically relies on bait and punish tactics and defensive maneuvers to keep opponents from performing rushdowns and capitalizing on its very tall frame and extremely light weight. This does not mean Mewtwo is forced to rely on turtling, however, as its outstanding mobility, excellent air game, and overall powerful moveset make it a force to be reckoned with. As such, Mewtwo is a "high-risk, high-reward" character with a fairly high learning curve, as it has to capitalize on reads more often than not because of its frailty and susceptibility to pressure.
===Changes from SSB4==
In spite of previously being a top tier character in Smash 4, Mewtwo has overall been buffed in its transition to Ultimate. It benefits greatly from the ability to dash-cancel into any grounded move, which alleviates most of the problems with its very low traction (which itself has substantially increased). Its superb mobility has become even better, and most of its viable KOing options have improved with better knockback and/or range. Its survivability has also improved slightly due to Mewtwo's increased weight, and the readdition to directional air dodges improve its own air dodge's mindgame potential.
However, Mewtwo has recieved a few nerfs, one of which is to its special moveset. Shadow Ball is smaller and slightly weaker when fully charged, which marginally worsens its KO potential. Confusion has lost most of its use as a recovery move as it halts most of Mewtwo's horizontal momentum in the air, and followups off of it can be a bit harder due to the command grab not centering opponents in the middle of the ripple. Lastly, Disable is also harder to hit on smaller characters due to its altered hitbox placements.
Overall, the buffs happen to override the nerfs, but to what extent is currently unknown.


===Classic Mode===
===Classic Mode===