Recover (move): Difference between revisions

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==Effect==
==Effect==
===Generation I===
===Generations I-III===
Recover restores up to 50% of the user's maximum {{stat|Hit Points|HP}}, and it has 20 {{PP}}.
Recover restores up to 50% of the user's maximum {{stat|Hit Points|HP}}, and it has 20 {{PP}}.


Recover will fail if the difference between the user's current and maximum HP is 0, or if (user's maximum HP - user's current HP) is one less than a multiple of 256. If the user's current HP is greater than its maximum HP, Recover will set the user's current HP to equal its maximum HP.
In [[Generation I]] [[core series]], Recover will fail if the difference between the user's current and maximum HP is 0, or if (user's maximum HP - user's current HP) is one less than a multiple of 256. If the user's current HP is greater than its maximum HP, Recover will set the user's current HP to equal its maximum HP. In other games it will fail only when the difference between the user's current and maximum HP is 0.
 
===Generation IV onwards===
In Stadium, Recover will fail only when the difference between the user's current and maximum HP is 0.
 
===Generations II and III===
Recover restores up to 50% of the user's maximum {{stat|Hit Points|HP}}. Recover will fail only when the difference between the user's current and maximum HP is 0.
 
===Generation IV===
Recover's PP is reduced to 10.
Recover's PP is reduced to 10.


===Generation VII===
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Recover, all of the user's lowered stats are reset.
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Recover, all of the user's lowered stats are reset.