Talk:Z-Crystal: Difference between revisions

(→‎Hi-Res Images: new section)
Line 15: Line 15:


Whenever a Z-Move is activated, for a split second, a HD image of the corresponding Z-Crystal can be seen. An example can be found at 0:26 [https://www.youtube.com/watch?v=hR-u4qwCrh8 here]. These are the most detailed images of the Z-Crystals in the games, and it would be reasonable for them to be added to this page. ([[User:Yater31|Yater31]] ([[User talk:Yater31|talk]]) 16:18, 9 December 2016 (UTC))
Whenever a Z-Move is activated, for a split second, a HD image of the corresponding Z-Crystal can be seen. An example can be found at 0:26 [https://www.youtube.com/watch?v=hR-u4qwCrh8 here]. These are the most detailed images of the Z-Crystals in the games, and it would be reasonable for them to be added to this page. ([[User:Yater31|Yater31]] ([[User talk:Yater31|talk]]) 16:18, 9 December 2016 (UTC))
== List of Z-Crystal effects ==
Would it be possible/plausible to make a list of all the effects that Z-Crystals have on status moves? It's a little cumbersome to go from page to page looking up how they are "powered up," and I think it's logical to list it all in the same place. I don't know if we have all the data yet, but would it be realistic to create a list like this in the future? '''[[User:Slimey01|<span style="color:#40A060">slimey</span>]][[User talk:Slimey01|<span style="color:#E88686">01</span>]]''' 02:27, 14 December 2016 (UTC)
741

edits