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::ARGH! I HATE YOU GUYS! STOP STEALING MY IDEAS!!!{{:User:Optimus35/sig}} 09:37, 14 December 2007 (UTC) | ::ARGH! I HATE YOU GUYS! STOP STEALING MY IDEAS!!!{{:User:Optimus35/sig}} 09:37, 14 December 2007 (UTC) | ||
=Shaking Poké Balls= | |||
I think you deserve a more thorough explanation as to why I reverted your change to the Generation IV article. The indication of an imminent level increase is not so much an advance in gameplay as it is a nice touch meant to help players where help ''may'' be necessary. | |||
This sort of touch is comparable to Generation II's PokéGear feature in which Bill calls the player to alert him or her that the current box has just been filled; it points the player in the "right" direction (if the player is not aware of the situation, the next captured Pokémon will not be able to be kept), but doesn't serve a function in and of itself. Now, the ''real'' advance in gameplay was introduced in Generation III, where the boxes are automatically switched in the aforementioned case. | |||
I doubt there will ever be a game in which Pokémon will pop out of their PokéBalls upon approaching their next level, so in a sense what was introduced in Diamond and Pearl is the "final frontier". Nevertheless, it is not a notable progress in utility. --[[User:Unown Lord|Unown Lord]] 16:52, 16 December 2007 (UTC) |
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