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When Destiny Bond is used, if the user faints as the direct result of an attack, the Pokémon that landed the knockout hit also faints. A Pokémon defeated by this move will faint before the Pokémon that used Destiny Bond. | When Destiny Bond is used, if the user faints as the direct result of an attack, the Pokémon that landed the knockout hit also faints. A Pokémon defeated by this move will faint before the Pokémon that used Destiny Bond. | ||
Destiny Bond only works if it is used immediately prior to fainting. If the user takes another turn (including 'inactive' turns | Destiny Bond only works if it is used immediately prior to fainting. If the user takes another turn (including 'inactive' turns such as those spent {{status|sleep}}ing or {{status|flinch}}ing), the effect disappears. Destiny Bond is not an increased [[priority]] move—if the user is faster than the opponent (or otherwise moves first), Destiny Bond only lasts for the current turn; conversely, if the user moves last, it takes effect during the next turn. | ||
Destiny Bond does not activate from indirect damage such as weather damage, damage from {{m|Leech Seed}}, and {{m|Future Sight}}. Destiny Bond also bypasses [[Focus Sash]], {{a|Sturdy}}, and {{a|Magic Guard}}. | Destiny Bond does not activate from indirect damage such as weather damage, damage from {{m|Leech Seed}}, and {{m|Future Sight}}. Destiny Bond also bypasses [[Focus Sash]], {{a|Sturdy}}, and {{a|Magic Guard}}. |
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