Destiny Bond (move): Difference between revisions

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When Destiny Bond is used, if the user faints as the direct result of an attack, the Pokémon that landed the knockout hit also faints. A Pokémon defeated by this move will faint before the Pokémon that used Destiny Bond.
When Destiny Bond is used, if the user faints as the direct result of an attack, the Pokémon that landed the knockout hit also faints. A Pokémon defeated by this move will faint before the Pokémon that used Destiny Bond.


Destiny Bond only works if it is used immediately prior to fainting. If the user takes another turn (including 'inactive' turns such as such as those spent {{status|sleep}}ing or {{status|flinch}}ing), the effect disappears.  Destiny Bond is not an increased [[priority]] move—if the user is faster than the opponent (or otherwise moves first), Destiny Bond only lasts for the current turn; conversely, if the user moves last, it takes effect during the next turn.
Destiny Bond only works if it is used immediately prior to fainting. If the user takes another turn (including 'inactive' turns such as those spent {{status|sleep}}ing or {{status|flinch}}ing), the effect disappears.  Destiny Bond is not an increased [[priority]] move—if the user is faster than the opponent (or otherwise moves first), Destiny Bond only lasts for the current turn; conversely, if the user moves last, it takes effect during the next turn.


Destiny Bond does not activate from indirect damage such as weather damage, damage from {{m|Leech Seed}}, and {{m|Future Sight}}. Destiny Bond also bypasses [[Focus Sash]], {{a|Sturdy}}, and {{a|Magic Guard}}.
Destiny Bond does not activate from indirect damage such as weather damage, damage from {{m|Leech Seed}}, and {{m|Future Sight}}. Destiny Bond also bypasses [[Focus Sash]], {{a|Sturdy}}, and {{a|Magic Guard}}.
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