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In addition to Sturdy's previous effect, Sturdy now works like a {{DL|In-battle effect item|Focus Sash}}, causing the Pokémon to have 1 {{stat|HP}} remaining if an attack's hit would have brought it from full health to 0 HP (including {{status|confusion}} damage). Sturdy will activate as long as a Pokémon has full HP, and can therefore be used multiple times if brought back to full health, or if the Pokémon has a maximum of 1 HP. | In addition to Sturdy's previous effect, Sturdy now works like a {{DL|In-battle effect item|Focus Sash}}, causing the Pokémon to have 1 {{stat|HP}} remaining if an attack's hit would have brought it from full health to 0 HP (including {{status|confusion}} damage). Sturdy will activate as long as a Pokémon has full HP, and can therefore be used multiple times if brought back to full health, or if the Pokémon has a maximum of 1 HP. | ||
If a Pokémon with Sturdy is holding a Focus Sash, Sturdy will activate first. If a Pokémon with Sturdy uses a move that causes the user to faint, such as {{m|Explosion}} or {{m|Final Gambit}}, it will still faint. It does not protect the Pokémon with Sturdy from knocking itself out with [[recoil]] damage. {{m|Destiny Bond}} can still cause a Pokémon with Sturdy to faint. | If a Pokémon with Sturdy is holding a Focus Sash, Sturdy will activate first. If a Pokémon with Sturdy uses a move that causes the user to faint, such as {{m|Explosion}} or {{m|Final Gambit}}, it will still faint. It does not protect the Pokémon with Sturdy from knocking itself out with [[recoil]] damage. {{m|Destiny Bond}} and {{m|Perish Song}} can still cause a Pokémon with Sturdy to faint. | ||
When a [[multi-strike move]] hits a Pokémon with Sturdy, Sturdy's effect activates only for hits while the user has full HP, so hits after the first one can potentially KO the Sturdy Pokémon. | When a [[multi-strike move]] hits a Pokémon with Sturdy, Sturdy's effect activates only for hits while the user has full HP, so hits after the first one can potentially KO the Sturdy Pokémon. |
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