Ice Burn (move): Difference between revisions

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Cold Flare deals damage, has a 30% chance of {{status|Burn|burning}} the target.
Cold Flare deals damage, has a 30% chance of {{status|Burn|burning}} the target.


Cold Flare does nothing on the turn it is selected, other than state that the user is charging. On the following turn, Cold Flare will deal damage, PP will be deducted from it, and it will count as the last move used. Once Cold Flare is selected, the user won't be able to switch out until it is disrupted or fully executed.
Cold Flare does nothing on the turn it is selected, other than state that the user is charging. This charge turn can be skipped using a [[Power Herb]]. On the following turn, Cold Flare will deal damage, PP will be deducted from it, and it will count as the last move used. Once Cold Flare is selected, the user won't be able to switch out until it is disrupted or fully executed.


If Cold Flare is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses {{m|Mirror Move}} during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Cold Flare (or fail if it can't).
If Cold Flare is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses {{m|Mirror Move}} during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Cold Flare (or fail if it can't).
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