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==History and In-game Role== | ==History and In-game Role== | ||
{{Spoiler}} | {{Spoiler}} | ||
According to {{mdc|Dusknoir|2}}, Luxray's clan was once a peaceful tribe, roaming around in search of a place for temporary rest. However, once they were attacked by a fearsome foe, and they are now far more combative. They reside in [[Amp Plains]] often, for it is cloaked by thunderstorms during parts of the year. During the time in which the player adventures, [[Team Skull]] takes {{p|Azurill}}'s Water Float and places it in Amp Plains, within Luxray's habitat. The player and partner go to regain it | According to {{mdc|Dusknoir|2}}, Luxray's clan was once a peaceful tribe, roaming around in search of a place for temporary rest. However, once they were attacked by a fearsome foe, and they are now far more combative. They reside in [[Amp Plains]] often, for it is cloaked by thunderstorms during parts of the year. During the time in which the player adventures, [[Team Skull]] takes {{p|Azurill}}'s Water Float and places it in Amp Plains, within Luxray's habitat. The player and partner go to regain it. The [[player]] tries to hide from the clan, to find it useless; Luxray claims to see any that hide. Thinking there is only one, they stand up to the challenge, but find themselves surrounded. | ||
After the fight, as Luxray uses a last-ditch attack that resembles {{m|Shock Wave}}, Dusknoir blocks it, saving the player and partner. The clan then leaves, never seen again. | After the fight, as Luxray uses a last-ditch attack that resembles {{m|Shock Wave}}, Dusknoir blocks it, saving the player and partner. The clan then leaves, never seen again. |
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