Talk:List of glitch types (Generation I): Difference between revisions
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--[[User:SnorlaxMonster|SnorlaxMonster]] 11:33, 26 October 2009 (UTC) | --[[User:SnorlaxMonster|SnorlaxMonster]] 11:33, 26 October 2009 (UTC) | ||
:Pictorial representation. It makes it easier to see these things. It's also how things get done on the standard types pages. —'''<span style="font-family:Verdana"><span style="color:#000">darklord</span>[[User talk:The dark lord trombonator|<span style="color:#0047AB">trom</span>]]</span>''' 23:22, 26 October 2009 (UTC) | :Pictorial representation. It makes it easier to see these things. It's also how things get done on the standard types pages. —'''<span style="font-family:Verdana"><span style="color:#000">darklord</span>[[User talk:The dark lord trombonator|<span style="color:#0047AB">trom</span>]]</span>''' 23:22, 26 October 2009 (UTC) | ||
::Well yes, but because they are all the same with no strengths and no weakesses, couldn't we just have 1 for all of the types?--[[User:SnorlaxMonster|SnorlaxMonster]] 02:44, 27 October 2009 (UTC) |
Revision as of 02:44, 27 October 2009
Pre-merge discussions
Type effectiveness
Considering all glitch moves will have neutral type effectiveness, is it really necessary to use
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | None | ½× | None | |
½× | None | 2× | None | |
0× | None | 0× | None |
--SnorlaxMonster 11:33, 26 October 2009 (UTC)
- Pictorial representation. It makes it easier to see these things. It's also how things get done on the standard types pages. —darklordtrom 23:22, 26 October 2009 (UTC)
- Well yes, but because they are all the same with no strengths and no weakesses, couldn't we just have 1 for all of the types?--SnorlaxMonster 02:44, 27 October 2009 (UTC)