Glitch: Difference between revisions

125 bytes removed ,  22 October 2009
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====Error codes (R/B/Y)====
====Error codes (R/B/Y)====
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red.]]]]
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]
[[File:Lol_pewp.PNG‎|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]
[[File:Lol_pewp.PNG‎|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game's memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are eleven known error codes in Pokémon Red and Blue:
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game's memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are twelve known error codes in Pokémon Red and Blue:


{| {{bluetable2}} style="margin: auto;"
{| {{bluetable2}} style="margin: auto;"
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| Text Error
| Text Error
| The text that is currently in the text box is wrong and should normally be in a different place.
| The text that is currently in the text box is wrong and should normally be in a different place.
|-
|T
|Text Error
| This error is allmost the same as 0 error, except it doesn't explain that it is an error and instead, [[game freeze|freezes]] the game.
|-
|-
| 1
| 1
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| 9
| 9
| [[Pokémon]] Error
| [[Pokémon]] Error
| This unusually seen error happens when a pokémon is unrecognised. Many glitch Pokémon, other than some rare exceptions (such as [[Charizard 'M]] and [[H POKé]]) have this error.
| A Pokémon in the player's party is unrecognised. Most [[glitch Pokémon]] cause this error.
|-
|-
| 40
| 40
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| 48
| 48
| Graphics Error
| Graphics Error
| When this error occurs, the screen turns white and the words "48 ERROR" pop up before quickly reverting back to whatever the player was previously doing. On further inspection, it apears this error is related to the glitch pokemon [[a (lowercase)]].
| When this error occurs, the screen turns white and the words "48 ERROR" pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}.
|-
|-
| 56
| 56
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| 59
| 59
| Position Error
| Position Error
| Basically the same as 5 error, except this error also generates random text, so it is a mix of 5 error and 7 error. (E.g: This is my graThe trainer blocked the ball! I2 59 ERROR)
| This error is similar to a 5 Error, but also generates random text such as "''This is my graThe trainer blocked the ball! I2 59 ERROR''"
|-
|-
| 98
| 98
| Connection Error
| Connection Error
| The same as 99, except that this one happens when two [[Game Boy]]s link together.
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.
|-
|-
| 99
| 99
| Connection Error
| Connection Error
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].
|-
| T
| Text Error
| This error is similar to a 0 Error, except the game doesn't explain that it is an error and instead the [[game freeze]]s.
|}
|}


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