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''' | The '''second generation''' of Pokémon games, sometimes known as the '''metal generation''', is the second set of Pokémon games to be released, best described as a {{wp|sequel}} to [[Generation I]]. Among older fans of the games, it is the most acclaimed of the generations, likely owing to this fact. | ||
Like Generation I before it, Generation II began with two [[versions]] and concluded with a Stadium game, consisting of {{game2|Gold|Silver|Crystal}} on the [[Game Boy Color]] and [[Pokémon Stadium 2]] on the [[Nintendo 64]]. | |||
Generation II occurs three years after the events of Generation I, and as revealed in {{game2|Diamond|Pearl|Platinum}}, is contemporaneous with [[Generation IV]] as Generation I is with [[Generation III]]. | |||
In addition | ==Advances in gameplay== | ||
In addition to retaining the system from Generation I in almost every aspect, several key innovations were made to the series, most of which have been retained in every generation since. | |||
Major additions include: | |||
*The introduction of {{cat|Generation II Pokémon|100 new Pokémon}}, bringing the total to 251. Several are [[list of Pokémon with cross-generational evolutions|evolved forms of]] or [[baby Pokémon|pre-evolutions of]] {{cat|Generation I Pokémon}}, while others are their own evolutionary lines. | |||
*The addition of 86 new [[move]]s, bringing the total to 251 as well. | |||
*The addition of two new [[types]], the {{type2|Dark}} and {{type2|Steel}}, to balance out the over-powerful {{type2|Psychic}}. | |||
*A new region to explore, [[Johto]], in addition to [[Kanto|the Generation I region]], with the latter accessible after the [[Elite Four]] have been defeated. Johto has its own set of eight new {{pkmn|Gym}}s and [[Gym Leader]]s to defeat, while the Elite Four has changed in three years. | |||
*[[Gender]]s for Pokémon, opening up the ability for two Pokémon which are [[egg groups|similar enough]] to {{pkmn|breeding|breed}}. | |||
*Two additional boxes in the [[Pokémon storage system]], which now includes the ability to move Pokémon directly between boxes. | |||
*A new [[player character]], {{ga|Gold}}. | |||
*A built-in clock, allowing for in-game events to be affected by the [[time]] of day and the [[days of the week]]. | |||
*[[Alternate coloration|Differently-colored]] Pokémon, which sparkle when brought into battle. | |||
*[[Happiness]], introduced in {{game|Yellow}}, becomes a stat used by all Pokémon. | |||
*Pokémon can now [[held item|hold items]] and use them in battle. | |||
*A special [[Pokérus|Pokémon virus]] is introduced that boosts stats. | |||
*Inheritance of a Pokémon's [[IV]]s from its parents. | |||
Major alterations from Generation I include: | |||
The [[ | *A change of the types of four moves ({{m|Gust}}, {{m|Sand-Attack}}, {{m|Karate Chop}}, and {{m|Bite}}), all formerly {{type2|Normal}}, are now {{t|Flying}}, {{t|Ground}}, {{t|Fighting}}, and {{t|Dark}}, respectively. | ||
*The addition of {{t|Steel}} as a secondary type for {{p|Magnemite}} and {{p|Magneton}}. | |||
*An improved [[stat]] system, with the former Special stat being split into Special Attack and Special Defense. | |||
*The [[bag]] is no longer one 20-item container, but has four separate sections for different items: Normal items, [[Poké Ball]]s, [[TM]]s and [[HM]]s, and [[key item]]s. | |||
*A key item can be set to and then subsequently accessed with the select button, for convenience on the field. | |||
*Opponent [[Pokémon Trainer]]s are given individual names. | |||
*[[Exp. All]] is removed in favor of the [[Exp. Share]], a held item. | |||
*[[Town Map]] is replaced with an electronic device, the [[PokéGear]], which also has cellphone and radio capabilities, alongside map functions. | |||
*The type chart has changed somewhat from Generation I: | |||
{| align="left" style="background: #{{silver color}}; -moz-border-radius: 10px; border: 2px solid #{{gold color}};" | |||
|- | |||
! Attacking type | |||
! Defending type | |||
! Old effectiveness | |||
! New effectiveness | |||
|- align="center" | |||
| style="background:#{{bug color}}" | {{typecolor|Bug}} | |||
| style="background:#{{poison color}}" | {{typecolor|Poison}} | |||
| style="background:#FFFFFF" | [[Super effective]] | |||
| style="background:#FFFFFF" | [[Not very effective]] | |||
|- align="center" | |||
| style="background:#{{poison color}}" | {{typecolor|Poison}} | |||
| style="background:#{{bug color}}" | {{typecolor|Bug}} | |||
| style="background:#FFFFFF" | [[Super effective]] | |||
| style="background:#FFFFFF" | [[Normal effectiveness]] | |||
|- align="center" | |||
| style="background:#{{ice color}}" | {{typecolor|Ice}} | |||
| style="background:#{{fire color}}" | {{typecolor|Fire}} | |||
| style="background:#FFFFFF" | [[Normal effectiveness]] | |||
| style="background:#FFFFFF" | [[Not very effective]] | |||
|- align="center" | |||
| style="background:#{{ghost color}}" | {{typecolor|Ghost}} | |||
| style="background:#{{psychic color}}" | {{typecolor|Psychic}} | |||
| style="background:#FFFFFF" | [[Not effective]] | |||
| style="background:#FFFFFF" | [[Super effective]] | |||
|}<br clear="all"> | |||
Further additions in {{game|Crystal}} include: | |||
*A female choice for the player, {{ga|Kris}}. | |||
*Animations for all Pokémon when encountered or when sent from their Poké Balls. | |||
==Regions== | |||
===Johto=== | ===Johto=== | ||
{| | {{main|Johto}} | ||
|- style="background: # | Generation II introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. | ||
====Starter Pokémon==== | |||
The starter Pokémon introduced in Generation II follow the same {{t|Grass}}-{{t|Fire}}-{{t|Water}} alignment as those of Kanto. Despite this, they are not the same trio as in Generation I. Instead, [[Professor Elm]] offers {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}} to the player as protection on an errand to [[Mr. Pokémon]]'s house on {{rt|30}}. | |||
Unlike other generations, where the first Gym is strong against the Fire-type and weak to Grass and Water, in this generation, the first Gym is strong against Grass, while Fire and Water both have an opening. Also, Pokémon available can cover for the weaknesses of the starter types very early on in the game, unlike in Generation I. | |||
====Gym Leaders==== | |||
Johto's [[Gym Leaders]] specialize in types different from Kanto's Gym Leaders, with eight of the nine types not covered by Kanto being the specialty types of these Gyms. Like Kanto, these Gym Leaders will give out [[badge]]s and [[TM]]s on their defeat. | |||
{| align="center" style="background: #00647f; -moz-border-radius: 10px; border: 4px solid #00647f;" colspan=4 cellspacing="1" cellpadding="2" | |||
|- align="center" | |||
! style="background: #00647f;" colspan="4" | {{color2|1cb0d9|Johto League}} | |||
|- | |- | ||
! style="background: # | ! style="background: #1cb0d9; -moz-border-radius-topleft: 5px;" | {{color|00647f|Gym Leader<br><small>Japanese</small>}} | ||
! style="background: #1cb0d9;" | {{color|00647f|Location<br><small>Japanese</small>}} | |||
! style="background: #1cb0d9;" | {{color2|00647f|Elemental type|Type}} | |||
! style="background: #1cb0d9; -moz-border-radius-topright: 5px;" | {{color2|00647f|Badge}} | |||
! style="background: # | {{gldr|type=Flying|pic=SpriteFalkner.gif|ldr=Falkner|djap=ハヤト|drm=Hayato|loc=Violet City|cjap=キキョウシティ|crm=Kikyō City|bdg=Zephyr}} | ||
{{gldr|type=Bug|pic=SpriteBugsy.gif|ldr=Bugsy|djap=ツクシ|drm=Tsukushi|loc=Azalea Town|cjap=ヒワダタウン|crm=Hiwada Town|bdg=Hive}} | |||
| | {{gldr|type=Normal|pic=SpriteWhitney.gif|ldr=Whitney|djap=アカネ|drm=Akane|loc=Goldenrod City|cjap=コガネシティ|crm=Kogane City|bdg=Plain}} | ||
| | {{gldr|type=Ghost|pic=SpriteMorty.gif|ldr=Morty|djap=マツバ|drm=Matsuba|loc=Ecruteak City|cjap=エンジュシティ|crm=Enju City|bdg=Fog}} | ||
{{gldr|type=Fighting|pic=SpriteChuck.gif|ldr=Chuck|djap=シジマ|drm=Shijima|loc=Cianwood City|cjap=タンバシティ|crm=Tanba City|bdg=Storm}} | |||
| | {{gldr|type=Steel|pic=SpriteJasmine.gif|ldr=Jasmine|djap=ミカン|drm=Mikan|loc=Olivine City|cjap=アサギシティ|crm=Asagi City|bdg=Mineral}} | ||
| | {{gldr|type=Ice|pic=SpritePryce.gif|ldr=Pryce|djap=ヤナギ|drm=Yanagi|loc=Mahogany Town|cjap=チョウジタウン|crm=Chōji Town|bdg=Glacier}} | ||
| | {{gldrb|type=Dragon|pic=SpriteClair.gif|ldr=Clair|djap=イブキ|drm=Ibuki|loc=Blackthorn City|cjap=フスベシティ|crm=Fusube City|bdg=Rising}} | ||
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|} | |} | ||
{{-}} | |||
===Kanto=== | ===Kanto=== | ||
{| | {{main|Kanto}} | ||
|- style="background: # | Unlike later games in the series, the Generation II games offer the player the chance, once Johto's Gyms are conquered and the Elite Four is defeated, to return to the Kanto region where the [[Generation I]] games are set. Here, players will find that many things have changed over the past three years. | ||
====Gym Leaders==== | |||
Unlike in Generation I, the Gym Leaders of Generation II Kanto will overwhelmingly not give away TMs (only [[Janine]] and [[Erika]] do). | |||
{| align="center" style="background: #6A12AB; -moz-border-radius: 10px; border: 4px solid #6A12AB;" colspan=4 cellspacing="1" cellpadding="2" | |||
|- align="center" | |||
! style="background: #6A12AB;" colspan="4" | {{color2|CCBBFF|Indigo League}} | |||
|- | |- | ||
! style="background: # | ! style="background: #CCBBFF; -moz-border-radius-topleft: 5px;" | {{color|6A12AB|Gym Leader<br><small>Japanese</small>}} | ||
! style="background: #CCBBFF;" | {{color|6A12AB|Location<br><small>Japanese</small>}} | |||
! style="background: #CCBBFF;" | {{color2|6A12AB|Elemental type|Type}} | |||
! style="background: #CCBBFF; -moz-border-radius-topright: 5px;" | {{color2|6A12AB|Badge}} | |||
! style="background: # | {{gldr|type=Rock|pic=Brock 02.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}} | ||
{{gldr|type=Water|pic=Misty 02.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade|px=30}} | |||
| | {{gldr|type=Electric|pic=LtSurge 02.png|ldr=Lt. Surge|djap=マチス|drm=Matis|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}} | ||
| | {{gldr|type=Grass|pic=Erika 02.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}} | ||
{{gldr|type=Poison|pic=SpriteJanine.gif|ldr=Janine|djap=アンズ|drm=Anzu|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}} | |||
| | {{gldr|type=Psychic|pic=Sabrina 02.png|ldr=Sabrina|djap=ナツメ|drm=Natsume|loc=Saffron City|cjap=ヤマブキシティ|crm=Yamabuki City|bdg=Marsh}} | ||
| | {{gldr|type=Fire|pic=Blaine 02.png|ldr=Blaine|djap=カツラ|drm=Katsura|loc=Cinnabar Island|cjap=グレンじま|crm=Guren Island|bdg=Volcano}} | ||
| | {{gldrb|type=Blue|t=Various|pic=Blue 02.png|ldr=Blue|djap=グリーン|drm=Green|loc=Viridian City|cjap=トキワシティ|crm=Tokiwa City|bdg=Earth|px=30}} | ||
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{{-}} | |||
== | ==Discussion of Generation II== | ||
Pokémon | {{game|Gold and Silver|s}} were among the most-hyped games in the Pokémon franchise, with the innovations introduced in them becoming staples of the series. The later-released {{game|Crystal}} began the series' focus on [[legendary Pokémon]] of the regions in which the games take place, first bringing them into the plot of the game. Unlike future games, Generation II stood as an extension and a sequel of Generation I, and has been criticized by some for this. | ||
Like Generation I's games, the popularity of the Generation II games proved great enough that {{game|HeartGold and SoulSilver|s|remakes}} were made during [[Generation IV]] as sequels to {{game|FireRed and LeafGreen|s}}. | |||
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==Trivia== | ==Trivia== | ||
*Despite the accepted "standard formula" for a [[generation]] to be two paired versions and later on a third version, Generation II is the only completed generation that has only this, as [[Generation I]] has four games in Japan, while [[Generation III]] and [[Generation IV]] have five games worldwide. | *Despite the accepted "standard formula" for a [[generation]] to be two paired versions and later on a third version, Generation II is the only completed generation that has only this, as [[Generation I]] has four games in Japan, while [[Generation III]] and [[Generation IV]] have five games worldwide. | ||
*Including console connectivity games, Generation II is the smallest generation | **Including console connectivity games, this makes Generation II is the smallest generation so far. | ||
*Generation II is the only Generation | *Generation II is the only Generation whose starters remain purely {{cat|single-type Pokémon}} throughout all evolutionary levels. | ||
*Generation II is so far the only generation where the total number of moves is equal to the total number of Pokémon in the National Pokédex at the time. | *Generation II is so far the only generation where the total number of moves is equal to the total number of Pokémon in the National Pokédex at the time. | ||
*Generation II is the only generation with no | *Generation II is the only generation with no {{cat|fossil Pokémon}} introduced or even available without trading. | ||
{{Main series}} | {{Main series}} |
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