Talk:Status condition: Difference between revisions

m
no edit summary
(→‎Paralysis: Reply)
mNo edit summary
Line 72: Line 72:
:Then odds are it's a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)
:Then odds are it's a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren't effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren't effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)
:::OK, so perhaps I didn't quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can't be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can't be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)
51,133

edits