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(→Avoiding fainting: leftovers is reusable) |
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Fainting will cause a Pokémon to lose [[happiness]], and may grow to resent its trainer if it faints often and spends a lot of time unconscious. | Fainting will cause a Pokémon to lose [[happiness]], and may grow to resent its trainer if it faints often and spends a lot of time unconscious. | ||
If all of the [[player character]]'s Pokémon faint, then the trainer will be disqualified or faint ("''<player name>'' Blacked/Whited Out!"). The player will then be warped back to the last [[Pokémon | If all of the [[player character]]'s Pokémon faint, then the trainer will be disqualified or faint ("''<player name>'' Blacked/Whited Out!"). The player will then be warped back to the last {{g|Center}} visited and the player will lose half of their [[Pokémon Dollar|money]]. | ||
In {{game|Yellow}}, {{p|Pikachu}} returns to its [[Poké Ball]] when it has fainted, which is the only time that Pikachu goes in its Poké Ball. | In {{game|Yellow}}, {{p|Pikachu}} returns to its [[Poké Ball]] when it has fainted, which is the only time that Pikachu goes in its Poké Ball. | ||
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===Effects of items on fainted Pokémon=== | ===Effects of items on fainted Pokémon=== | ||
Normal [[item]]s, such as [[potion]]s or [[status ailment healing item]]s will not work on a fainted Pokémon. Instead, they either have to be healed at a [[Pokémon Center]] or brought back with a reviving item. | Normal [[item]]s, such as [[potion]]s or [[status ailment healing item]]s will not work on a fainted Pokémon. Instead, they either have to be healed at a [[Pokémon Center]] or brought back with a reviving item. | ||
*[[Revive]] will revive a Pokémon with half of its HP. | * [[Revive]] will revive a Pokémon with half of its HP. | ||
*[[Max Revive]] will revive a Pokémon with all of its HP. | * [[Max Revive]] will revive a Pokémon with all of its HP. | ||
*[[Revival Herb]] will revive a Pokémon with all of its HP. | * [[Revival Herb]] will revive a Pokémon with all of its HP. | ||
==Avoiding fainting== | ==Avoiding fainting== | ||
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'''The following items can allow a Pokémon not to faint:''' | '''The following items can allow a Pokémon not to faint:''' | ||
* | * {{DL|In-battle effect item|Focus Band}} | ||
* | * {{DL|In-battle effect item|Focus Sash}} | ||
'''The following items restore HP once:''' | '''The following items restore HP once:''' | ||
*[[Oran Berry]] | * [[Oran Berry]] | ||
*[[Sitrus Berry]] | * [[Sitrus Berry]] | ||
*[[Figy Berry]] | * [[Figy Berry]] | ||
*[[Wiki Berry]] | * [[Wiki Berry]] | ||
*[[Mago Berry]] | * [[Mago Berry]] | ||
*[[Aguav Berry]] | * [[Aguav Berry]] | ||
*[[Iapapa Berry]] | * [[Iapapa Berry]] | ||
*[[Enigma Berry]] | * [[Enigma Berry]] | ||
* | * {{DL|In-battle effect item|Big Root}} | ||
'''The followings items restore HP more than once:''' | '''The followings items restore HP more than once:''' | ||
* | * {{DL|In-battle effect item|Shell Bell}} | ||
* | * {{DL|In-battle effect item|Leftovers}} | ||
{{-}} | {{-}} | ||
{{stub}} | {{stub}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
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