Fainting: Difference between revisions

218 bytes added ,  1 March 2009
More On Fainting
(Needs info about fainting in dungeon games (what you lose, how the day effectivly ends), I put stub cause it's short.)
(More On Fainting)
Line 1: Line 1:
{{incomplete}}
{{incomplete}}
In the {{pkmn|game}}s, '''fainting''' occurs when a [[Pokémon]] reaches 0 {{Stat|HP}}, meaning it has taken as much or more damage than it had remaining hit points. A Pokémon which has fainted is unable to {{pkmn|battle}} until it has been revived. When the the player's [[party]] is viewed, any fainted Pokémon will have a red status bar and a [[status ailment]] symbol saying FNT.
In the {{pkmn|game}}s, '''fainting''' occurs when a [[Pokémon]] reaches 0 {{Stat|HP}}. This means a Pokémon's HP had reached 0 due to a multitude of things. These include [[Status ailment#Poison|poisoning]] or [[Status ailment#Confusion|confusion]]. A Pokémon which has fainted is unable to {{pkmn|battle}} until it has been revived, but it is still able to use field moves, such as {{m|Fly}} or {{m|Cut}}. When the the player's [[party]] is viewed, any fainted Pokémon will have a red status bar and a [[status ailment]] symbol saying FNT.


Besides fainting from damage in a battle, a Pokémon can run out of HP due to [[Status ailment#Poison|poison]] while its {{pkmn|Trainer}} is walking around in the field (prior to [[Generation IV]]).  Pokémon can also faint instantly if their opponent successfully uses a [[one-hit knockout move]], or may faint under certain circumstances that occur after the use of {{m|Destiny Bond}} or {{m|Perish Song}}. Moves such as {{m|Selfdestruct}} or {{m|Explosion}} makes the user faint, though it deals massive damage to the opponent, acting as a sort of [[wp:kamikaze|kamikaze]].
Pokémon can faint instantly if their opponent successfully uses a [[one-hit knockout move]], such as {{m|Guillotine}}. A Pokémon faints under certain circumstances that occur after the use of {{m|Destiny Bond}} or {{m|Perish Song}}, unless switched out. Moves such as {{m|Selfdestruct}} or {{m|Explosion}} makes the user faint, though it deals massive damage to the opponent, acting as a sort of [[wp:kamikaze|kamikaze]].


Fainting will cause a Pokémon to lose [[happiness]], and it may grow to resent its trainer if it faints often and spends a lot of time unconscious.  In {{game|Yellow}}, {{p|Pikachu}} returns to its [[Poké Ball]] when it has fainted.  Though a Pokémon which has fainted cannot battle, it can still use any [[move]]s with field effects, such as {{m|Dig}} or [[HM]] moves like {{m|Fly}}.
Fainting will cause a Pokémon to lose [[happiness]], and it may grow to resent its trainer if it faints often and spends a lot of time unconscious.


Normal [[item]]s, such as [[potion]]s or [[status ailment healing item]]s will not work on a fainted Pokémon. Instead, they either have to be healed at a [[Pokémon Center]] or brought back with a [[Revive]], [[Max Revive]], or [[Revival Herb]].
Normal [[item]]s, such as [[potion]]s or [[status ailment healing item]]s will not work on a fainted Pokémon. Instead, they either have to be healed at a [[Pokémon Center]] or brought back with a [[Revive]], [[Max Revive]], or [[Revival Herb]].
Line 10: Line 10:
If all of the [[player character]]'s Pokémon faint, then the trainer will also faint ("''<player name>'' Blacked/Whited Out!"). The player will then be warped back to the last [[Pokémon Center]] visited.
If all of the [[player character]]'s Pokémon faint, then the trainer will also faint ("''<player name>'' Blacked/Whited Out!"). The player will then be warped back to the last [[Pokémon Center]] visited.


In the {{pkmn|anime}}, fainting is referred to simply as being [[unable to battle]].  These Pokémon are not always unconscious, but merely do not have the energy or ability to battle, or cannot continue battling for some other reason.
In the {{pkmn|anime}}, fainting is referred to simply as being [[unable to battle]].  These Pokémon are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling.
 
There are many ways that fainting can be avoided, with the most obvious being to return the Pokémon. If the Pokémon uses {{m|Endure}}, it will leave said Pokémon with one HP. Items, like the [[In-battle effect item#Focus Sash|Focus Sash]], also ensure that a Pokémon doesn't faint. However, the Focus Sash works only once.
 
In {{game|Yellow}}, {{p|Pikachu}} returns to its [[Poké Ball]] when it has fainted, which is the only time that Pikachu goes in its Poké Ball.
 
 
{{stub}}
{{stub}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]
2,082

edits