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(Needs info about fainting in dungeon games (what you lose, how the day effectivly ends), I put stub cause it's short.) |
ShinjiLover (talk | contribs) (More On Fainting) |
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In the {{pkmn|game}}s, '''fainting''' occurs when a [[Pokémon]] reaches 0 {{Stat|HP}} | In the {{pkmn|game}}s, '''fainting''' occurs when a [[Pokémon]] reaches 0 {{Stat|HP}}. This means a Pokémon's HP had reached 0 due to a multitude of things. These include [[Status ailment#Poison|poisoning]] or [[Status ailment#Confusion|confusion]]. A Pokémon which has fainted is unable to {{pkmn|battle}} until it has been revived, but it is still able to use field moves, such as {{m|Fly}} or {{m|Cut}}. When the the player's [[party]] is viewed, any fainted Pokémon will have a red status bar and a [[status ailment]] symbol saying FNT. | ||
Pokémon can faint instantly if their opponent successfully uses a [[one-hit knockout move]], such as {{m|Guillotine}}. A Pokémon faints under certain circumstances that occur after the use of {{m|Destiny Bond}} or {{m|Perish Song}}, unless switched out. Moves such as {{m|Selfdestruct}} or {{m|Explosion}} makes the user faint, though it deals massive damage to the opponent, acting as a sort of [[wp:kamikaze|kamikaze]]. | |||
Fainting will cause a Pokémon to lose [[happiness]], and it may grow to resent its trainer if it faints often and spends a lot of time unconscious | Fainting will cause a Pokémon to lose [[happiness]], and it may grow to resent its trainer if it faints often and spends a lot of time unconscious. | ||
Normal [[item]]s, such as [[potion]]s or [[status ailment healing item]]s will not work on a fainted Pokémon. Instead, they either have to be healed at a [[Pokémon Center]] or brought back with a [[Revive]], [[Max Revive]], or [[Revival Herb]]. | Normal [[item]]s, such as [[potion]]s or [[status ailment healing item]]s will not work on a fainted Pokémon. Instead, they either have to be healed at a [[Pokémon Center]] or brought back with a [[Revive]], [[Max Revive]], or [[Revival Herb]]. | ||
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If all of the [[player character]]'s Pokémon faint, then the trainer will also faint ("''<player name>'' Blacked/Whited Out!"). The player will then be warped back to the last [[Pokémon Center]] visited. | If all of the [[player character]]'s Pokémon faint, then the trainer will also faint ("''<player name>'' Blacked/Whited Out!"). The player will then be warped back to the last [[Pokémon Center]] visited. | ||
In the {{pkmn|anime}}, fainting is referred to simply as being [[unable to battle]]. These Pokémon are not always unconscious, but merely do not have the energy | In the {{pkmn|anime}}, fainting is referred to simply as being [[unable to battle]]. These Pokémon are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling. | ||
There are many ways that fainting can be avoided, with the most obvious being to return the Pokémon. If the Pokémon uses {{m|Endure}}, it will leave said Pokémon with one HP. Items, like the [[In-battle effect item#Focus Sash|Focus Sash]], also ensure that a Pokémon doesn't faint. However, the Focus Sash works only once. | |||
In {{game|Yellow}}, {{p|Pikachu}} returns to its [[Poké Ball]] when it has fainted, which is the only time that Pikachu goes in its Poké Ball. | |||
{{stub}} | {{stub}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
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